Source

gltut / framework / framework.cpp

Author Commit Message Labels Comments Date
Jason McKesson
Fix for debug warnings on Linux
Jason McKesson
Issue #53: Delete shader objects properly.
Jason McKesson
Tut16: Light Environemnt seems to work. Just need to choose a good one.
Jason McKesson
Tut16: Can load the terrain mesh and render it with a texture.
Jason McKesson
Fixed build.
Jason McKesson
Builds with GLSDK 0.3.1 now.
Jason McKesson
Backed out changeset: 6bc2448ec07b
Jason McKesson
Fix for APIENTRY removal.
Jason McKesson
Linux build functional again.
Jason McKesson
Tut14: Added a plane.
Jason McKesson
Tut14: Basic texturing works.
Jason McKesson
The framework now uses ARB_debug_output to help catch errors.
Jason McKesson
Tutorials can now override GLUT display mode params.
Jason McKesson
Updated tutorials 9-11 to use UBOs. Updated docs to use new code.
Jason McKesson
Linux now mostly works. ATI's driver dies on Tutorial 13 and above, though.
Jason McKesson
Tutorials now use glload instead of glloader.
Jason McKesson
Tut13: Finished regular shader impostors.
Jason McKesson
MousePole now used in the lighting tutorials.
Jason McKesson
Framework now split into multiple files, as appropriate.
Jason McKesson
Finished directional diffuse lighting code.
Jason McKesson
Starting to write the code for the first lighting tutorial.
Jason McKesson
Mesh format: supports integral formats and half-float.
Jason McKesson
Tutorial 7 main code almost done. Need to add a forest.
Jason McKesson
Fixed mesh rendering. Added Tutorial 7 mesh generation and a basic project.
Jason McKesson
Added a mesh loading system to the framework.
Jason McKesson
Updated GLloader to 4.1+extensions.
Jason McKesson
Website building works better now.
Jason McKesson
Upgraded tutorials to GL 3.0. Tested and confirmed working. Upgraded documentation to match.
Jason McKesson
Tutorial 3 code finished. Added document file for it.
Jason McKesson
Adding the current tutorial files.