Source

gltut / framework / Scene.h

Author Commit Message Labels Comments Date
Jason McKesson
Drawing the high-poly mesh.
Jason McKesson
Tut18: Scene and lighting improvements.
Jason McKesson
Added extra matrices to nodes in the scene system.
Jason McKesson
Tut18: basic scene partially setup.
Jason McKesson
Scene system updated to handle variations.
Jason McKesson
Tut17: Full scene for double projection.
Jason McKesson
Tut17: Lighting works with real parameters. Still needs textures.
Jason McKesson
Tut17: Post projection transform done.
Jason McKesson
Basic scene graph system is in place.
Jason McKesson
Partial scene graph stuff.