Source

gltut / framework / framework.lua

Author Commit Message Labels Comments Date
Jason McKesson
X11 used in tutorials.
Jason McKesson
Premake4 picks a better default startup project.
Jason McKesson
Removal of TinyXML from build, license, and documentation. Addition of RapidXML license and build.
Jason McKesson
Basic scene graph system is in place.
Jason McKesson
Various fixes. Particularly close-based fixes. Tut13: Fixed the geometry impostor, an ATI bug wasn't really fixed.
Jason McKesson
Tut16: Can load the terrain mesh and render it with a texture. Still needs lighting, final texture, and gamma correct stuff.
Jason McKesson
Fixed build.
Jason McKesson
Builds with GLSDK 0.3.1 now.
Jason McKesson
Upgraded GLM to 0.9.2.3
Jason McKesson
Fixes to get Tut14 working in release.
Jason McKesson
Tut14: Material texture works. Also added glimg library.
Jason McKesson
Linux now mostly works. ATI's driver dies on Tutorial 13 and above, though.
Jason McKesson
Tutorials now use glload instead of glloader.
Jason McKesson
Tut12: All objects now properly positions. They have individual materials.
Jason McKesson
Upgraded GLM to version 0.9.0.7.
Jason McKesson
Fix for VS2010 build.
Tags
0.0.3
Jason McKesson
Framework now split into multiple files, as appropriate.
Jason McKesson
Added TinyXML to the system. It has a premake script and is integrated into the framework.
Jason McKesson
Start on Tutorial 6.
Jason McKesson
Tutorial 3 code finished. Added document file for it.
Jason McKesson
Adding the current tutorial files.