gltut / Tut 12 Dynamic Range / Lights.cpp

Author Commit Message Labels Comments Date
Jason McKesson avatarJason McKesson
Linux now mostly works. ATI's driver dies on Tutorial 13 and above, though.
Jason McKesson avatarJason McKesson
Tut12: Gamma correction implemented.
Jason McKesson avatarJason McKesson
Tut12: HDR tutorial works.
Jason McKesson avatarJason McKesson
Tut12: Light movement done, in rough form.
Jason McKesson avatarJason McKesson
Tut12: Dark lighting operational.
Jason McKesson avatarJason McKesson
Tut12: Lighting properly established.
Jason McKesson avatarJason McKesson
Tut12: Lighting model fully operational.
Jason McKesson avatarJason McKesson
Timers can now rewind.
Jason McKesson avatarJason McKesson
Tut12: All objects now properly positions. They have individual materials.
Jason McKesson avatarJason McKesson
Lights now move based on constant velocity interpolators.
Jason McKesson avatarJason McKesson
Tut12: Added interpolators to framework. Added lighting manager.
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