Source

gltut / Tut 12 Dynamic Range / Scene Lighting.cpp

Author Commit Message Labels Comments Date
Jason McKesson
Tutorials can now override GLUT display mode params.
Jason McKesson
Linux now mostly works. ATI's driver dies on Tutorial 13 and above, though.
Jason McKesson
Correcting some header includes to use Core rather than compatibility.
Jason McKesson
Tutorials now use glload instead of glloader.
Jason McKesson
Tut12: Almost all images complete. Need the 2.2 Gamma function graph.
Jason McKesson
Tut12: HDR tutorial works.
Jason McKesson
Tut12: Refactored scene and material code out of the main tutorial file.
Jason McKesson
Tut12: Light movement done, in rough form.
Jason McKesson
Tut12: Dark lighting operational.
Jason McKesson
Tut12: Lighting properly established.
Jason McKesson
Tut12: Lighting model fully operational.
Jason McKesson
Timers can now rewind.
Jason McKesson
Tut12: All objects now properly positions. They have individual materials.
Jason McKesson
Lights now move based on constant velocity interpolators.
Jason McKesson
Tut12: Added interpolators to framework. Added lighting manager.
Jason McKesson
Tut12: Basic frame in place. Camera movement and UBO-based lighting.
Jason McKesson
Fix for timer bug. Tut12 has ground again, and more real shaders.
Jason McKesson
Renamed some Tut12 files.
Jason McKesson
Tut12 remains broken.
Jason McKesson
Tut12 still broken.
Jason McKesson
Added some (incomplete) Tut12 code.