Issues

Issue #118 new

Arc Synthesis tutorials help

Chris Crinkle
created an issue

Hello there, I think this is the place to ask for help with the http://www.arcsynthesis.org/gltut/ tutorials?

It seems to be and I have a problem, I know basic C++ but need to learn to do stuff with c++ and graphics (so OpenGL). So found the tutorial series. I used CODEBLOCKS as my IDE as VB is too complicated looking.

I learn a lot through reverse engineering, so immediately tried to run the tutorials, but they give me build errors as per below:

-------------- Build: Debug in Tut 01 Main (compiler: GNU GCC Compiler)---------------

mingw32-g++.exe -L..\glsdk\glload\lib -L..\glsdk\glimg\lib -L..\glsdk\glutil\lib -L..\glsdk\glmesh\lib -L..\glsdk\freeglut\lib -L..\framework\lib -o "Tut 01 MainD.exe" obj\Debug\tut1.o   -lframeworkD -lglloadD -lglimgD -lglutilD -lglmeshD -lfreeglutD -lglu32 -lopengl32 -lgdi32 -lwinmm -luser32
c:/program files (x86)/codeblocks/mingw/bin/../lib/gcc/mingw32/4.7.1/../../../../mingw32/bin/ld.exe: cannot find -lglloadD
c:/program files (x86)/codeblocks/mingw/bin/../lib/gcc/mingw32/4.7.1/../../../../mingw32/bin/ld.exe: cannot find -lglimgD
c:/program files (x86)/codeblocks/mingw/bin/../lib/gcc/mingw32/4.7.1/../../../../mingw32/bin/ld.exe: cannot find -lglutilD
c:/program files (x86)/codeblocks/mingw/bin/../lib/gcc/mingw32/4.7.1/../../../../mingw32/bin/ld.exe: cannot find -lglmeshD
c:/program files (x86)/codeblocks/mingw/bin/../lib/gcc/mingw32/4.7.1/../../../../mingw32/bin/ld.exe: cannot find -lfreeglutD
  • I have downloaded premake, the opengl link and the tutorials.
  • I have premaked both OpenGL and the tutorials (and also the openGL folder in the tutorials).
  • All tutorials give the errors above.

If anyone knows how to help I would really apreciate it because the install instructions for the tutorials is not aimed at beginners, and should really be elaborated on and extended.

Comments (1)

  1. Skalmantas Šimėnas

    So, on the unlikely occasion you are still having the problem after half a year: You have to premake the folder glsdk too and using the produced workspace, build it whole (the workspace that is, using Build->Build workspace), afterwards build the whole all-tutorial workspace. You might need to build it on both Debug and Release (found somewhere in the top part), I don't remember. This is a very short explanation as I'm not expecting you to still be active.

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