Talk about normals in meshes

Issue #10 resolved
Jason McKesson
repo owner created an issue

This is mostly about how creating sharp corners in meshes works. That is, edges that have sharp corners can't share normals, and since all attributes use the same index, they can't share vertex indices. The position and color must be replicated.

Comments (10)

  1. Anonymous

    hi I'm new to Graphics and having trouble getting the hello triangle running on visual studio 2010. I get the following error while building my solution.

    Error 38 error LNK1120: 27 unresolved externals C:\Users\Nandita\Documents\Visual Studio 2010\Projects\GRAPHICSPROJECTS2\HelloTriangle\Debug\HelloTriangle.exe HelloTriangle Error 17 error LNK2001: unresolved external symbol _gleAttachShader C:\Users\Nandita\Documents\Visual Studio 2010\Projects\GRAPHICSPROJECTS2\HelloTriangle\HelloTriangle\framework.obj HelloTriangle Error 18 error LNK2001: unresolved external symbol _gleAttachShader C:\Users\Nandita\Documents\Visual Studio 2010\Projects\GRAPHICSPROJECTS2\HelloTriangle\HelloTriangle\HelloTriangle.obj HelloTriangle Error 26 error LNK2001: unresolved external symbol _gleBindBuffer C:\Users\Nandita\Documents\Visual Studio 2010\Projects\GRAPHICSPROJECTS2\HelloTriangle\HelloTriangle\HelloTriangle.obj HelloTriangle Error 28 error LNK2001: unresolved external symbol _gleBindVertexArray C:\Users\Nandita\Documents\Visual Studio 2010\Projects\GRAPHICSPROJECTS2\HelloTriangle\HelloTriangle\HelloTriangle.obj HelloTriangle Error 25 error LNK2001: unresolved external symbol _gleBufferData C:\Users\Nandita\Documents\Visual Studio

    could please help out with it.

    Thank you.

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