1. Jason McKesson
  2. gltut
  3. Issues


Issue #108 new

typo in Tutorial 14.xml

created an issue

I found a typo in Tutorial 14.xml

In the sentence "So you could have a texture bound to GL_TEXTURE_1D and another boudn to GL_TEXTURE_2D. But it's really bad form to try to exploit this. It is best to just have one target bound at a time."

bound, not boudn

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