Source

gltut / Documents / Positioning / CameraToClipNearMatrix.mathml

<?xml version="1.0" encoding="utf-8"?>
<math display="block" xmlns="http://www.w3.org/1998/Math/MathML">
<mrow>
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                <mi>X</mi>
              <mtext>clip</mtext>
        </msub>
      </mtd>
      <mtd>
        <mo>=</mo>
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        </msub>
        <mo>+</mo>
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                <mi>Z</mi>
              <mtext>camera</mtext>
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        <mo>+</mo>
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        <mfenced open="(" close=")" separators=",">
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</math>
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