gltut / glm-0.9.0.0 / glm / ext.hpp

///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-01
// Updated : 2010-04-30
// Licence : This source is under MIT License
// File    : glm/ext.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////

#ifndef glm_ext
#define glm_ext

#include "./gtc/double_float.hpp"
#include "./gtc/half_float.hpp"
#include "./gtc/matrix_access.hpp"
#include "./gtc/matrix_operation.hpp"
#include "./gtc/matrix_projection.hpp"
#include "./gtc/matrix_transform.hpp"
#include "./gtc/quaternion.hpp"
#include "./gtc/swizzle.hpp"
#include "./gtc/type_precision.hpp"
#include "./gtc/type_ptr.hpp"

#include "./gtx/associated_min_max.hpp"
#include "./gtx/bit.hpp"
#include "./gtx/closest_point.hpp"
#include "./gtx/color_cast.hpp"
#include "./gtx/color_space.hpp"
#include "./gtx/color_space_YCoCg.hpp"
#include "./gtx/comparison.hpp"
#include "./gtx/compatibility.hpp"
#include "./gtx/component_wise.hpp"
#include "./gtx/determinant.hpp"
#include "./gtx/epsilon.hpp"
#include "./gtx/euler_angles.hpp"
#include "./gtx/extend.hpp"
#include "./gtx/extented_min_max.hpp"
#include "./gtx/fast_exponential.hpp"
#include "./gtx/fast_square_root.hpp"
#include "./gtx/fast_trigonometry.hpp"
#include "./gtx/gradient_paint.hpp"
#include "./gtx/handed_coordinate_space.hpp"
#include "./gtx/inertia.hpp"
#include "./gtx/integer.hpp"
#include "./gtx/intersect.hpp"
#include "./gtx/inverse.hpp"
#include "./gtx/inverse_transpose.hpp"
#include "./gtx/log_base.hpp"
#include "./gtx/matrix_access.hpp"
#include "./gtx/matrix_cross_product.hpp"
#include "./gtx/matrix_major_storage.hpp"
#include "./gtx/matrix_operation.hpp"
#include "./gtx/matrix_projection.hpp"
#include "./gtx/matrix_query.hpp"
#include "./gtx/matrix_selection.hpp"
#include "./gtx/mixed_product.hpp"
#include "./gtx/norm.hpp"
#include "./gtx/normal.hpp"
#include "./gtx/normalize_dot.hpp"
#include "./gtx/number_precision.hpp"
#include "./gtx/ocl_type.hpp"
#include "./gtx/optimum_pow.hpp"
#include "./gtx/orthonormalize.hpp"
#include "./gtx/perpendicular.hpp"
#include "./gtx/polar_coordinates.hpp"
#include "./gtx/projection.hpp"
#include "./gtx/quaternion.hpp"
#include "./gtx/random.hpp"
#include "./gtx/raw_data.hpp"
#include "./gtx/reciprocal.hpp"
#include "./gtx/rotate_vector.hpp"
#include "./gtx/spline.hpp"
#include "./gtx/std_based_type.hpp"
#include "./gtx/string_cast.hpp"
#include "./gtx/transform.hpp"
#include "./gtx/transform2.hpp"
#include "./gtx/unsigned_int.hpp"
#include "./gtx/vec1.hpp"
#include "./gtx/vector_access.hpp"
#include "./gtx/vector_angle.hpp"
#include "./gtx/vector_query.hpp"
#include "./gtx/verbose_operator.hpp"

#include "./img/multiple.hpp"
#include "./img/wrap.hpp"

#include "./virtrev/address.hpp"
#include "./virtrev/equal_operator.hpp"

//const float goldenRatio = 1.618033988749894848f;
//const float pi = 3.141592653589793238f;

#endif //glm_ext
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