gltut / Tut 07 World in Motion / data / PosOnlyWorldTransformUBO.vert

#version 330

layout(location = 0) in vec4 position;

layout(std140) uniform GlobalMatrices
{
	mat4 cameraToClipMatrix;
	mat4 worldToCameraMatrix;
};

uniform mat4 modelToWorldMatrix;

void main()
{
	vec4 temp = modelToWorldMatrix * position;
	temp = worldToCameraMatrix * temp;
	gl_Position = cameraToClipMatrix * temp;
}
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