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gltut / Tut 17 Spotlight on Textures / data / dp_scene.xml

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<?xml version="1.0" encoding="UTF-8"?>
<?oxygen RNGSchema="../../Documents/sceneFormat.rnc" type="compact"?>
<scene xmlns="http://www.arcsynthesis.com/gltut/scene">
    <mesh xml:id="m_sphere" file="UnitSphere.xml"/>
    <mesh xml:id="m_cube" file="UnitCube.xml"/>
	<mesh xml:id="m_shortBar" file="ShortBar.xml"/>
	<mesh xml:id="m_longBar" file="LongBar.xml"/>
    <texture xml:id="t_stone" file="seamless_rock1_small.dds"/>
    <prog
        xml:id="p_unlit"
        vert="Unlit.vert"
        frag="Unlit.frag"
        model-to-camera="modelToCameraMatrix">
        <block name="Projection" binding="0"/>
    </prog>
    <prog
        xml:id="p_lit"
        vert="litTexture.vert"
        frag="litTexture.frag"
        model-to-camera="modelToCameraMatrix"
        normal-model-to-camera="normalModelToCameraMatrix">
        <block name="Projection" binding="0"/>
		<block name="Light" binding="1"/>
        <sampler name="diffuseColorTex" unit="0"/>
    </prog>
    <node
        name="cube"
        mesh="m_cube"
        prog="p_lit"
        pos="0 1 0"
        orient="0.0 0.0 0.0 1.0"
        scale="3">
        <texture name="t_stone" unit="0" sampler="anisotropic"/>
    </node>
    <node
        name="rightBar"
        mesh="m_shortBar"
        prog="p_lit"
        pos="13 -2 0"
        orient="0.0 0.0 0.0 1.0"
        scale="3">
        <texture name="t_stone" unit="0" sampler="anisotropic"/>
    </node>
    <node
        name="leaningBar"
        mesh="m_longBar"
        prog="p_lit"
        pos="3 -7 -10"
        orient="0.64278 0 0 0.76604"
        scale="5">
        <texture name="t_stone" unit="0" sampler="anisotropic"/>
    </node>
    <node
        name="spinBar"
        mesh="m_longBar"
        prog="p_lit"
        pos="-7 0 8"
        orient="-0.148446 0.554035 0.212003 0.791242"
        scale="4">
        <texture name="t_stone" unit="0" sampler="anisotropic"/>
    </node>
</scene>