Source

gltut / glimg / Test / Test4.lua

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project "Test"
	kind "WindowedApp"
	language "c++"
	includedirs { "../include", "../../glload/include" }
	links {"glload", "glimg"}
	
	files {"test.cpp", "test.h"}

	configuration "windows"
		flags { "WinMain" }
		defines {"WIN32"}
		files { "windows.cpp", }
		links { "OpenGL32" }

	configuration "linux"
		files { "linux.cpp", }
		links { "GL" }
	
	configuration "Debug"
		flags "Unicode";
		defines {"DEBUG", "_DEBUG", "MEMORY_DEBUGGING"};
		objdir "Debug";
		flags "Symbols";
	
	configuration "Release"
		defines {"NDEBUG", "RELEASE"};
		flags "Unicode";
		flags {"OptimizeSpeed", "NoFramePointer", "ExtraWarnings", "NoEditAndContinue"};
		objdir "Release";