gltut / Tut 14 Textures Are Not Pictures / data / SmoothVertexColors.vert

#version 330

layout (location = 0) in vec3 position;
layout (location = 1) in vec4 color;

smooth out vec4 theColor;

uniform mat4 cameraToClipMatrix;

void main()
	gl_Position = cameraToClipMatrix * vec4(position, 1.0);
	theColor = color;
Tip: Filter by directory path e.g. /media app.js to search for public/media/app.js.
Tip: Use camelCasing e.g. ProjME to search for
Tip: Filter by extension type e.g. /repo .js to search for all .js files in the /repo directory.
Tip: Separate your search with spaces e.g. /ssh pom.xml to search for src/ssh/pom.xml.
Tip: Use ↑ and ↓ arrow keys to navigate and return to view the file.
Tip: You can also navigate files with Ctrl+j (next) and Ctrl+k (previous) and view the file with Ctrl+o.
Tip: You can also navigate files with Alt+j (next) and Alt+k (previous) and view the file with Alt+o.