gltut / Tut 10 Plane Lights / data / FragmentLighting.frag

#version 330

in vec4 diffuseColor;
in vec3 vertexNormal;
in vec3 modelSpacePosition;

out vec4 outputColor;

uniform vec3 modelSpaceLightPos;

uniform vec4 lightIntensity;
uniform vec4 ambientIntensity;

void main()
	vec3 lightDir = normalize(modelSpaceLightPos - modelSpacePosition);

	float cosAngIncidence = dot(normalize(vertexNormal), lightDir);
	cosAngIncidence = clamp(cosAngIncidence, 0, 1);
	outputColor = (diffuseColor * lightIntensity * cosAngIncidence) +
		(diffuseColor * ambientIntensity);
Tip: Filter by directory path e.g. /media app.js to search for public/media/app.js.
Tip: Use camelCasing e.g. ProjME to search for
Tip: Filter by extension type e.g. /repo .js to search for all .js files in the /repo directory.
Tip: Separate your search with spaces e.g. /ssh pom.xml to search for src/ssh/pom.xml.
Tip: Use ↑ and ↓ arrow keys to navigate and return to view the file.
Tip: You can also navigate files with Ctrl+j (next) and Ctrl+k (previous) and view the file with Ctrl+o.
Tip: You can also navigate files with Alt+j (next) and Alt+k (previous) and view the file with Alt+o.