Source

gltut / Tut 17 Spotlight on Textures / data / dp_scene.xml

<?xml version="1.0" encoding="UTF-8"?>
<?oxygen RNGSchema="../../Documents/sceneFormat.rnc" type="compact"?>
<scene xmlns="http://www.arcsynthesis.com/gltut/scene">
    <mesh xml:id="m_sphere" file="UnitSphere.xml"/>
    <mesh xml:id="m_cube" file="UnitCube.xml"/>
    <prog
        xml:id="p_unlit"
        vert="Unlit.vert"
        frag="Unlit.frag"
        model-to-camera="modelToCameraMatrix">
        <block name="Projection" binding="0"/>
    </prog>
    <prog
        xml:id="p_lit"
        vert="litTexture.vert"
        frag="litTexture.frag"
        model-to-camera="modelToCameraMatrix"
        normal-model-to-camera="normalModelToCameraMatrix">
        <block name="Projection" binding="0"/>
		<block name="Light" binding="1"/>
    </prog>
    <node
        name="blueSphere"
        mesh="m_cube"
        prog="p_lit"
        pos="0 1 0"
        orient="0.0 0.0 0.0 1.0"
        scale="3"/>
    <node
        name="redSphere"
        mesh="m_cube"
        prog="p_lit"
        pos="7 0 0"
        orient="0.0 0.0 0.0 1.0"
        scale="3 3 9"/>
    
</scene>
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