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-This project is the home for a series of OpenGL Tutorials. These tutorials are intended for any programmer, whether they understand graphics and rendering yet or not.
+This project is the home for a series of tutorials on graphics programming, using OpenGL. These tutorials are intended for any programmer, whether they understand graphics and rendering yet or not.
 
-The primary goal is to make a series of tutorials that teaches the user how to use modern OpenGL, not the legacy fixed-function pipeline. When switching from fixed-function to shaders, the user has to re-learn a lot of things that were usually poorly explained before. It is better to teach how to use shaders from day 1, and explain everything in graphics in relation to them. The same goes for buffer objects and the like.
+The primary goal is to make a series of tutorials that teaches the user how to use modern graphics programming techniques, not the legacy fixed-function pipeline. When switching from fixed-function to shaders, the user has to re-learn a lot of things that were usually poorly explained before. It is better to teach how to use shaders from day 1, and explain everything in graphics in relation to them. The same goes for buffer objects and the like.
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+You can [[http://arcsynthesis.org/gltut|read the online version of the tutorials.]] The [[https://bitbucket.org/alfonse/gltut/downloads|source distribution]] is also available, if you wish to run the tutorials or simply study them in detail. The source code has no external dependencies; all dependent projects are shipped with the distribution.
 
 There is an [[Tutorial Outline|outline]] for the tutorials. The tutorial downloads will include HTML pages as well as functioning source code for the tutorials. There is also a [[TODO List|todo list]].