Commits

Author Commit Message Labels Comments Date
Jason McKesson
Some documentation on Boost changes.
Jason McKesson
More robust Boost support.
Jason McKesson
Boost handling changed to allow user specification on the commandline.
Jason McKesson
Using a string_ref in font rather than char*+len.
Jason McKesson
string_ref and array_ref classes in glutil. No widespread usage yet, but did test them in Shader.h.
Jason McKesson
glmesh: Now compiled under GCC.
Jason McKesson
More meshes.
Jason McKesson
glutil: Debug functions upgraded for KHR_debug.
Jason McKesson
Missed some gll.hpp's.
Jason McKesson
glload: Fix for issue #45. Removed old gll.h and gll.hpp headers.
Jason McKesson
GLMesh: Docs update.
Jason McKesson
Untested fix for bug #44
Jason McKesson
GLMesh: Fix for C++ template stupidity.
Jason McKesson
Copyright update.
Jason McKesson
Updated Changelist.
Jason McKesson
GLMesh: Added CPU-based drawing classes. Ported the Quadric generators to it.
Jason McKesson
Docs for GL Mesh Attrib function.
Jason McKesson
Provided front-page mentions of major GL-utility features. Clarified Font features.
Jason McKesson
Fusion-based attribute setting now works.
Jason McKesson
Build fixes.
Jason McKesson
Allow libraries to be built in a separate solution.
Jason McKesson
glmesh: Vertex Format changes. Some Boost usage now.
Jason McKesson
Fix for Boost define in links.
Jason McKesson
Added boost to the distribution. Version 1.51.
Jason McKesson
Start of Boost extraction code.
Jason McKesson
Changelist update.
Jason McKesson
glLoadGen now a part of the SDK. With documentation. glLoad is a component of glLoadGen now.
Jason McKesson
Doc: update to change bug database and resource dump.
Jason McKesson
Newer version of GLM. Small fix to glutil.h header.
Jason McKesson
glutil: Added functions for returning error codes as text.
  1. Prev
  2. Next