1. Jason McKesson
  2. Unofficial OpenGL SDK

Commits

Author Commit Message Date Builds
Jason McKesson
Merge with 0.5
Jason McKesson
Forgot to remove this from the external process.
Jason McKesson
Fixing a small docs issue.
Jason McKesson
Merge with 0.5
Jason McKesson
glscene: Scene graph parser seems to work now.
Jason McKesson
glscene: Most of the scene graph gets built, save the styles. Which is more complex.
Jason McKesson
Merge
Jason McKesson
glscene: Small fixes.
Jason McKesson
glscene: Final "grammar" loaded for Notepad++.
Jason McKesson
glscene: finished parsing programs and pipelines. Basic parser now pretty much done.
Jason McKesson
glscene: parser now stores the original identifier name string and the truncated version.
Jason McKesson
glscene: `style` uniform and storage buffer parsing.
Jason McKesson
glscene: style mesh and texture parsing.
Jason McKesson
glscene: Parsing of the unique parts of `style` and `local`, including the context stuff.
Jason McKesson
glscene: Scene file format now fully documented.
Jason McKesson
glscene: Transforms now have a position of the transform node.
Jason McKesson
glscene: transform parsing works.
Jason McKesson
glscene: Node layer parsing works. Fixed bug in scene node.
Jason McKesson
glscene: Start of scene node parsing.
Jason McKesson
glscene: Mesh/texture resource parsing done.
Jason McKesson
glscene: Start on mesh and texture resource processing.
Jason McKesson
glscene: Program separation properly done.
Jason McKesson
glscene: Program resource parsing done.
Jason McKesson
glscene: uniform and storage buffer resource parsing done.
Jason McKesson
glscene: camera resource parsing done.
Jason McKesson
glscene: Uniform and sampler resource parsing done.
Jason McKesson
glscene: The current state of the graph file format is documented.
Jason McKesson
glscene: Parser now incorporated. Started Parser docs.
Jason McKesson
glscene: Textures verified working.
Jason McKesson
glscene: Multiple objects, multiple meshes, multiple programs, all using the same global uniforms.
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