PLS, READ THIS (SUGGESTIONS, BUGS, AND MORE)

Issue #13 new
Former user created an issue

There are several problems with the mod/plugin (spigot 1.15.2), so let's get started:

  1. The sounds of overworld in general are heard in the nether, it doesn't sound like something annoying but believe me it is for several reasons:

-> I haven't tested if the overworld sounds are heard on The End, but it's probably so

  • The sounds of the caves are played on the nether
  • The sounds of different biomes are reproduced in the nether (crickets...)
  1. There are quite a few biomes that have not yet been added (here is a short list) - Table - Taiga - MushRooms

  2. There is also a lot of lack of documentation for customization, I have been configuring the plugin and in general it seems that you can put our own sounds and settings, but there is no documentation on what requirements to put, and so on.

  3. I would also look for another way to put the sounds in the minecraft, the users mind downloading a 40mb resource pack.

  4. It would also make everything update a bit more in real time, if you change biome quickly you still hear the sounds from the previous biome.

  5. I would look for a way to make the sounds sound longer, it's rare to hear birds at times and then they get quiet, I would put in some way to make them sound for minutes without stopping and with some conditions set

  • TIME: DAY/EVENING/NIGHT
  • RAIN/STORM/CLEAR
  • BIOME
  1. It would also be interesting to set the sounds to stop after a certain amount of time after the day/evening has started

  2. I am also concerned about how the plugin/mod works as with a lot of users I feel it could lead to interesting tps dropping.

Comments (2)

  1. André Schweiger repo owner

    I split your questions into three categories:

    General Issues:

    Your first issue (overworld sounds in other dimensions) will be fixed in the next release. (Expected around 1.16.2)

    Additions of new sounds will sadly be delayed for a bit still as I foolishly lost my sound collection in a harddrive crash and I’m only slowly rebuilding it.

    Documentation is the next task planned after the 1.16.2 version is released.

    Sound length and stopping;

    Longer sounds and sound stopping has a major problem. I already have implemented support for stopping sounds once their conditions no longer are fullfilled. But the minecraft sound engine cann’t fade out sounds, only apruptly stop them. In my oppinion that sounds a lot worse than just letting sounds play out. But that also means sounds cann’t be to long or else they would play for quite a while after changing locations.

    Performance and faster updates;

    Version 2.0.0 did a lot to increase performance, it works fine with around 20 players. Larger player counts have not been tested or reported to me yet.

    Faster updates inversely relate to performance, the faster I make the updates the higher the potential TPS costs. I chose a 1 second intervall as a good compromise between performance and “keeping up to date” to the players position.

  2. Dogos MM

    Understand, in general it seems to be a problem to implement much of the content or to make transitions and a more pleasant mod, maybe fixing the caves and the nether would be great!

    20 users (for good performance) is really not enough to use the mod/plugin on a big or famous server.

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