Author Commit Message Labels Comments Date
Default avatar iKJames
Tweaks that were forgotten
Default avatar iKJames
Simplified BSD License, Porting over CoreS; Protocol v8, debug on start
Default avatar iKJames
Added support for Protocol v5
Default avatar iKJames
Added support for Protocol v4
Default avatar iKJames
Just discovered a typo.
Default avatar iKJames
Updating the protocol to version 2.
Default avatar iKJames
Slight code cleanup, working on updating the protocol version for aera.
Andrew Godwin avatarAndrew Godwin
Small mapper tweak
Andrew Godwin avatarAndrew Godwin
Add small contributing section
Andrew Godwin avatarAndrew Godwin
Very slight tweak to heightmapping C code.
Andrew Godwin avatarAndrew Godwin
Rest of new protocol packets/check.
Andrew Godwin avatarAndrew Godwin
Partial new protocol support.
Andrew Godwin avatarAndrew Godwin
Make worlds save to disk again, and not profile their creation.
Andrew Godwin avatarAndrew Godwin
Make map renderer about twice as fast, and work with new chunks.
Andrew Godwin avatarAndrew Godwin
Converting some of the level generation to C
Andrew Godwin avatarAndrew Godwin
Some very initial install docs
Andrew Godwin avatarAndrew Godwin
Add in logo
Andrew Godwin avatarAndrew Godwin
Switch to Sphinx docs
Andrew Godwin avatarAndrew Godwin
Seeing if I can get rid of this damn bus error.
Andrew Godwin avatarAndrew Godwin
Removing cython dependency in setup.py
Andrew Godwin avatarAndrew Godwin
Update c module code.
Andrew Godwin avatarAndrew Godwin
Change to using standard compilation for extension modules.
Andrew Godwin avatarAndrew Godwin
Nicer error message
Andrew Godwin avatarAndrew Godwin
Gimme which lets you specify blocks.
Andrew Godwin avatarAndrew Godwin
Fast digging.
Andrew Godwin avatarAndrew Godwin
Cleanup chunk sending code.
Andrew Godwin avatarAndrew Godwin
Changed to use NumPy arrays, but this turns out to be slower.
Andrew Godwin avatarAndrew Godwin
Player position sending tweaks, not very good flying plugin, and metadata/torch fixes
Andrew Godwin avatarAndrew Godwin
Reasonably correct lighting propagation on block edits.
Andrew Godwin avatarAndrew Godwin
Integrate lighting into level generation, and make everything much more cooperative.
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