- edited description
- changed status to resolved
Better Multi-material map controls
Issue #5
resolved
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Better multi-material options. I appreciate the ability to use a mulit-material shader but would love more detailed control. Can you implement a multi-material percentage feature like what is used with Particle Flow? (reference attached)
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I would also love to see an option for scale variation and controlling scale with a texture map.
Hope this plugin continues to evolve.
Comments (1)
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Added ability to do this in version 3.64 (the "Use PFlow Material IDs" checkbox)