Better Multi-material map controls

Issue #5 resolved
Andrew Reid repo owner created an issue
  1. Better multi-material options. I appreciate the ability to use a mulit-material shader but would love more detailed control. Can you implement a multi-material percentage feature like what is used with Particle Flow? (reference attached)

  2. I would also love to see an option for scale variation and controlling scale with a texture map.

Hope this plugin continues to evolve.

Comments (1)

  1. Andrew Reid reporter
    • edited description
    • changed status to resolved

    Added ability to do this in version 3.64 (the "Use PFlow Material IDs" checkbox)

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