1. Andrey Ugolnik
  2. Texture Packer

Overview

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Texture Packer

Texture Packer tool allows you to pack individual images into one texture atlas.

Features

  • Automatically add all images from folder or from command line.
  • Supported input formats: JPEG, PNG, TGA, BMP, PSD, GIF, HDR, PIC, PNM.
  • Write to: PNG (default), TGA, BMP.
  • Ability to set border around image.
  • Ability to trim input images.

Usage

$ packimages INPUT_IMAGE [INPUT_IMAGE] -o ATLAS
  INPUT_IMAGE        input image name or directory separated by space
  -o ATLAS           output atlas name (default PNG)
  -res DESC_TEXTURE  output atlas description as XML
  -pot               make power of two atlas
  -trim              trim sprites
  -overlay           draw overlay over sprite
  -b size            add border around sprites
  -p size            add padding between sprites
  -max size          max atlas size

Download and build

You can browse the source code repository on GitHub or get a copy using git with the following command:

$ git clone https://bitbucket.org/andreyu/texture-packer.git
$ make release

Input files notes

JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib). PNG 1/2/4/8-bit-per-channel (16 bpc not supported). TGA (not sure what subset, if a subset). BMP non-1bpp, non-RLE. PSD (composited view only, no extra channels, 8/16 bit-per-channel). GIF (*comp always reports as 4-channel). HDR (radiance rgbE format). PIC (Softimage PIC). PNM (PPM and PGM binary only).


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http://www.ugolnik.info
andrey@ugolnik.info