The BaconBox engine
Version: Development snapshot
What is the BaconBox Engine?
The BaconBox Engine is a 2D engine designed to run on every major platform. BaconBox was greatly inspired by the well known Flixel and Unity engines. The goal was to mix the cool stuff the popular engines had and smooth out some of the rough edges. There is still more to come for this engine; it is still in its infancy.
More detailed informations are available on the BaconBox Engine website.
When you find a bug with our engine or anything we do, you should post a bug report on our bug tracker.
For license details about BaconBox, see the wiki or the license.txt file.
How to use
The BaconBox engine is a library that is compiled and then used as the framework for game development. You might need to lookt at a BaconBoxApp project to know more about how to use this.
This project is more aimed at the porters, builders and hackers of The BaconBox Engine.
CMake/ -> Contains files needed by CMake. configureScript/ -> Contains special configure scripts called by the main configure script depending on the passed arguments module/ -> Contains custom modules for CMake toolchain/ -> Contains custom CMake toolchains ide/ -> Static IDE projects. libraries/ -> The dependencies for The BaconBox Engine are there, They are built using libbuildtool. meta/ -> The Doxygen config file and the generated documentation goes right there BaconBox/ -> The BaconBox Engine sources CMakeLists.txt -> Main Cmake script configure -> Main configure script, it calls cmake with the right arguments depending on the passed arguments