Crash due to missing sound reference in Jupiter

Issue #444 new
Piotr created an issue

When escorting ecologists in Jupiter, the game crashed due to “Wrong sound theme”:

stack traceback:
f:/stalker/anomoly\gamedata\scripts\xr_sound.script:13: in function 'set_sound_play'
f:/stalker/anomoly\gamedata\scripts\xr_effects.script:3145: in function <f:/stalker/anomoly\gamedata\scripts\xr_effects.script:3126>
f:/stalker/anomoly\gamedata\scripts\xr_logic.script:491: in function 'pick_section_from_condlist'
f:/stalker/anomoly\gamedata\scripts\xr_logic.script:581: in function 'try_switch_to_another_section'
f:/stalker/anomoly\gamedata\scripts\xr_motivator.script:529: in function <f:/stalker/anomoly\gamedata\scripts\xr_motivator.script:445>
set_sound_play. Wrong sound theme [jup_b6_stalker_1_measurements_done], npc[25235]
stack trace:

[error][ 126] : The specified module could not be found.

The crash did not occur on previous or subsequent escort missions, so it’s not clear why it happened here. A save was occurring at the same moment. Reloading this save allowed the game to continue, with no further issues. Also yes, as can be seen in this log, I misspelled “anomaly” in the installation folder name.

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