Paths should be "discovered" as soon as the player uses them

Issue #491 new
Piotr created an issue

When not using the open zone option, the player has to discover paths, which is great, as this adds a sense of progression, but there are a few transitions that the player can do one way, without “discovering” the route the other way. These are:

  • Jupiter underground to Outskirts via the ladder
  • CNPP South to CNPP North via the control room

In both cases, following these paths should unlock the path in the other direction. Currently, after the player goes from Jupiter underground to Outskirts with Rogue, the player can climb back down the later and return to the underground, despite the path not being “known”. This can be fixed by adding the Outskirts to Jupiter Underground path to the list of paths given by Rogue during his mission.

More critically, if the path from CNPP South to CNPP North is not known, it is possible for the player to go up the stairs through the control room and become trapped in CNPP North, with no option but to load an earlier save. This can be fixed by adding this transition to the list given by Strelok as part of his mission, or by blocking the route out of the control room (which would probably make sense, as his mission ends here and it is currently possible for the player to miss the objective in that room and then become trapped outdoors).

In addition, even if the player does not know Yantar to Dead City, it is possible to activate it by going all the way around the building in the west in Yantar and then enter the level changer from behind.

Finally, please add confirmation dialogues to all level transitions, as there are some in Agroprom Underground and in the NPP South that will trigger automatically by proximity.

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