Very poor performance on simple nested prefab

Issue #13 resolved
S'Mores created an issue

I have a prefab that contains four instances of another prefab. When I expand the parent prefab, Unity hangs for tens of seconds and prevents doing anything productive until the parent prefab is collapsed.

The hierarchy is as follows:

Archway * Arch (ProBuilder mesh) * Pillar (ProBuilder mesh) * Pillar (ProBuilder mesh)

Corner * Arch (ProBuilder mesh) * Arch (ProBuilder mesh) * Pillar (ProBuilder mesh)

Room (This is the problem one) * Walls (ProBuilder mesh) * Archway (Prefab) * Archway (Prefab) * Archway (Prefab) * Corner (Prefab)

The prefab hierarchy is only two levels deep and I am aghast that the product is choking on this simple example. I can only hope this is a one-off anomoly and not a fundamental design issue.

Comments (3)

  1. Devon Klompmaker

    What version of uPrefabs are you currently using? I'd like to get you on a beta version for updates. Can you please email me at devon@antihero-studios.com with your invoice id.

    Thanks,

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