Destroying original prefabs

Issue #14 resolved
Carlos Mangas created an issue

I found a serious bug with reverting instances of prefabs children of Gameobjects that have lost their prefab.

These are the steps I made to destroy a prefab:

  1. Have a GameObject with a bunch of children, a few of them were already instances of prefabs using uPrefabs.
  2. Make prefab from that GameObject.
  3. Remove uPrefabs from the instance and then delete the prefab from the project. (The GameObject should be red by now)
  4. Revert any of the instances of a uPrefab, THIS removes all children from original prefab.

Comments (4)

  1. Devon Klompmaker

    Carlos,

    I'm sorry to say that I cannot replicate this issue. However, much has changed in the way children are handled with version 1.4. I'll keep this open until we have shown that this has been resolved.

    Thanks,

  2. Devon Klompmaker

    This has been resolved in the v1.4 series. If you find otherwise, please re-open and we can investigate further.

  3. Log in to comment