Prefabs share ID
When I modify an instance of a prefab and create another prefab from that instance I have to Reimport this new prefab so the ID changes and stops pointing at the previous one.
There are some prefabs that even Reimporting them they share the same ID between them, which causes huge problems.
Comments (5)
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- changed version to 1.5f4
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reporter I'm trying to reproduce it but I can't, this has happened twice before for me and once yesterday in the newest version, not sure why isn't happening now...
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reporter I got the same bug again:
1) After creating a GameObject and a Prefab from that GameObject I copy it, modify it and create a second Prefab whith the modifications.
2) Delete both objects.
3) Send first object into the hierarchy.
4) Send the second one, the modified one, change it even further and Apply Self & Parent.
5) Notice that the second object is pointing to the first Prefab and the first object is now the same as the second as I've applied all changes.
If I Reimport the second Prefab it seems to solve it, sometimes.
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- changed status to resolved
Fixed in v1.5f7
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Could you provide reproducible steps? I am unable to reproduce in 1.5f4.
Thanks,