SkinnedMeshRenderer in Child Prefabs broken after revert

Issue #30 resolved
Björn von der Osten created an issue

I have the following setup:

Unity_2016-11-30_12-25-17.png

Parent and Child are seperate Prefabs, Child is nested within Parent. When I revert either the Child or Parent Prefab the SkinnedMeshRenderer gets "broken": when moving the object the mesh stays in place in the scene (also animations using that mesh no longer work). I tried with a MeshRenderer and that works without problems, it really only affects the SkinnedMeshRenderer.

Comments (4)

  1. Devon Klompmaker

    Sent an updated version to you v1.5f8. Please let me know if it resolves your animation issue. Then I can close this issue.

    Thanks!

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