How can I use the sensor value in Unity world
Issue #1
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I'm developing an VR project. I Need to apply the gyro sensor Quaternion to the camera in Unity. It really confuses me,I think I need to do transformation of coordinate of something,but I just cant make it look right
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Unfortunately I am not a Unity developer, so I can't help you much. Ideally you would directly apply the quaternion to the camera rotation like I did it with the cube. If you get a demo up and running with the sensors, I will gladly link it to this repo for others to see.