Lenard Lindstrom avatar Lenard Lindstrom committed 8d9ce36

Rebuild docs with Sphinx 1.0.2 and Docutils 0.7

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Files changed (13)

docs/_sources/ref/event.txt

 Events support equality comparison. Two events are equal if they are the same
 type and have identical attribute values. Inequality checks also work.
 
+.. versionadded:: 1.9.2
+
+    On MacOSX, USEREVENT can have `code = pygame.USEREVENT_DROPFILE`. That
+    means the user is trying to open a file with your application. The filename
+    can be found at `event.filename`
+
 .. function:: pump
 
    | :sl:`internally process pygame event handlers`

docs/_static/basic.css

  *
  * Sphinx stylesheet -- basic theme.
  *
- * :copyright: Copyright 2007-2011 by the Sphinx team, see AUTHORS.
+ * :copyright: Copyright 2007-2010 by the Sphinx team, see AUTHORS.
  * :license: BSD, see LICENSE for details.
  *
  */
     font-weight: bold;
 }
 
-img.align-left, .figure.align-left, object.align-left {
-    clear: left;
-    float: left;
-    margin-right: 1em;
-}
-
-img.align-right, .figure.align-right, object.align-right {
-    clear: right;
-    float: right;
-    margin-left: 1em;
-}
-
-img.align-center, .figure.align-center, object.align-center {
-  display: block;
-  margin-left: auto;
-  margin-right: auto;
-}
-
 .align-left {
     text-align: left;
 }
 }
 
 .footnote:target  {
-    background-color: #ffa;
+    background-color: #ffa
 }
 
 .line-block {
 
 pre {
     overflow: auto;
-    overflow-y: hidden;  /* fixes display issues on Chrome browsers */
 }
 
 td.linenos pre {

docs/_static/doctools.js

  *
  * Sphinx JavaScript utilties for all documentation.
  *
- * :copyright: Copyright 2007-2011 by the Sphinx team, see AUTHORS.
+ * :copyright: Copyright 2007-2010 by the Sphinx team, see AUTHORS.
  * :license: BSD, see LICENSE for details.
  *
  */

docs/_static/searchtools.js

  *
  * Sphinx JavaScript utilties for the full-text search.
  *
- * :copyright: Copyright 2007-2011 by the Sphinx team, see AUTHORS.
+ * :copyright: Copyright 2007-2010 by the Sphinx team, see AUTHORS.
  * :license: BSD, see LICENSE for details.
  *
  */

docs/filepaths.html

 <div class="section" id="id1">
 <h2>File Path Function Arguments<a class="headerlink" href="#id1" title="Permalink to this headline">¶</a></h2>
 <blockquote>
-<div><p>A Pygame function or method which takes a file path argument
+<p>A Pygame function or method which takes a file path argument
 will accept either an Unicode or a byte — 8-bit or ASCII character — string.
 Unicode strings are translated to Python&#8217;s default file system encoding,
 as returned by sys.getfilesystemencoding().
 How UTF-16 surrogate codes are handled is Python interpreter dependent.
 Use UTF-32 code points and 32-bit escape sequences instead.
 The exception types are function dependent.</p>
-</div></blockquote>
+</blockquote>
 </div>
 </div>
 

docs/genindex.html

    <a href="#A"><strong>A</strong></a> | <a href="#B"><strong>B</strong></a> | <a href="#C"><strong>C</strong></a> | <a href="#D"><strong>D</strong></a> | <a href="#E"><strong>E</strong></a> | <a href="#F"><strong>F</strong></a> | <a href="#G"><strong>G</strong></a> | <a href="#H"><strong>H</strong></a> | <a href="#I"><strong>I</strong></a> | <a href="#J"><strong>J</strong></a> | <a href="#K"><strong>K</strong></a> | <a href="#L"><strong>L</strong></a> | <a href="#M"><strong>M</strong></a> | <a href="#N"><strong>N</strong></a> | <a href="#O"><strong>O</strong></a> | <a href="#P"><strong>P</strong></a> | <a href="#Q"><strong>Q</strong></a> | <a href="#R"><strong>R</strong></a> | <a href="#S"><strong>S</strong></a> | <a href="#T"><strong>T</strong></a> | <a href="#U"><strong>U</strong></a> | <a href="#V"><strong>V</strong></a> | <a href="#W"><strong>W</strong></a> 
    </div>
 <h2 id="A">A</h2>
-<table style="width: 100%" class="indextable genindextable"><tr>
-  <td style="width: 33%" valign="top"><dl>
+<table width="100%" class="indextable genindextable"><tr>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/color.html#pygame.Color.a">a (pygame.Color attribute)</a></dt>
     <dt><a href="ref/gfxdraw.html#pygame.gfxdraw.aacircle">aacircle() (in module pygame.gfxdraw)</a></dt>
     <dt><a href="ref/gfxdraw.html#pygame.gfxdraw.aaellipse">aaellipse() (in module pygame.gfxdraw)</a></dt>
   </dl></dd>
     <dt><a href="ref/freetype.html#pygame.freetype.Font.antialiased">antialiased (pygame.freetype.Font attribute)</a></dt>
 </dl></td>
-  <td style="width: 33%" valign="top"><dl>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/draw.html#pygame.draw.arc">arc() (in module pygame.draw)</a></dt>
     <dd><dl>
       <dt><a href="ref/gfxdraw.html#pygame.gfxdraw.arc">(in module pygame.gfxdraw)</a></dt>
 </tr></table>
 
 <h2 id="B">B</h2>
-<table style="width: 100%" class="indextable genindextable"><tr>
-  <td style="width: 33%" valign="top"><dl>
+<table width="100%" class="indextable genindextable"><tr>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/color.html#pygame.Color.b">b (pygame.Color attribute)</a></dt>
     <dt><a href="ref/gfxdraw.html#pygame.gfxdraw.bezier">bezier() (in module pygame.gfxdraw)</a></dt>
     <dt><a href="ref/examples.html#pygame.examples.blend_fill.main">blend_fill.main() (in module pygame.examples)</a></dt>
     <dt><a href="ref/surface.html#pygame.Surface.blit">blit() (pygame.Surface method)</a></dt>
 </dl></td>
-  <td style="width: 33%" valign="top"><dl>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/surfarray.html#pygame.surfarray.blit_array">blit_array() (in module pygame.surfarray)</a></dt>
     <dt><a href="ref/examples.html#pygame.examples.blit_blends.main">blit_blends.main() (in module pygame.examples)</a></dt>
     <dt><a href="ref/gfxdraw.html#pygame.gfxdraw.box">box() (in module pygame.gfxdraw)</a></dt>
 </tr></table>
 
 <h2 id="C">C</h2>
-<table style="width: 100%" class="indextable genindextable"><tr>
-  <td style="width: 33%" valign="top"><dl>
+<table width="100%" class="indextable genindextable"><tr>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/camera.html#pygame.camera.Camera">Camera (class in pygame.camera)</a></dt>
     <dt><a href="ref/examples.html#pygame.examples.camera.main">camera.main() (in module pygame.examples)</a></dt>
     <dt><a href="ref/cdrom.html#pygame.cdrom.CD">CD (class in pygame.cdrom)</a></dt>
     <dt><a href="ref/sprite.html#pygame.sprite.collide_rect">collide_rect() (in module pygame.sprite)</a></dt>
     <dt><a href="ref/sprite.html#pygame.sprite.collide_rect_ratio">collide_rect_ratio() (in module pygame.sprite)</a></dt>
 </dl></td>
-  <td style="width: 33%" valign="top"><dl>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/rect.html#pygame.Rect.collidedict">collidedict() (pygame.Rect method)</a></dt>
     <dt><a href="ref/rect.html#pygame.Rect.collidedictall">collidedictall() (pygame.Rect method)</a></dt>
     <dt><a href="ref/rect.html#pygame.Rect.collidelist">collidelist() (pygame.Rect method)</a></dt>
 </tr></table>
 
 <h2 id="D">D</h2>
-<table style="width: 100%" class="indextable genindextable"><tr>
-  <td style="width: 33%" valign="top"><dl>
+<table width="100%" class="indextable genindextable"><tr>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/time.html#pygame.time.delay">delay() (in module pygame.time)</a></dt>
     <dt><a href="ref/freetype.html#pygame.freetype.Font.descender">descender (pygame.freetype.Font attribute)</a></dt>
     <dt><a href="ref/sprite.html#pygame.sprite.DirtySprite">DirtySprite (class in pygame.sprite)</a></dt>
     <dt><a href="ref/math.html#pygame.math.disable_swizzling">disable_swizzling() (in module pygame.math)</a></dt>
     <dt><a href="ref/overlay.html#pygame.Overlay.display">display() (pygame.Overlay method)</a></dt>
 </dl></td>
-  <td style="width: 33%" valign="top"><dl>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/math.html#pygame.math.Vector2.distance_squared_to">distance_squared_to() (pygame.math.Vector2 method)</a></dt>
     <dd><dl>
       <dt><a href="ref/math.html#pygame.math.Vector3.distance_squared_to">(pygame.math.Vector3 method)</a></dt>
 </tr></table>
 
 <h2 id="E">E</h2>
-<table style="width: 100%" class="indextable genindextable"><tr>
-  <td style="width: 33%" valign="top"><dl>
+<table width="100%" class="indextable genindextable"><tr>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/cdrom.html#pygame.cdrom.CD.eject">eject() (pygame.cdrom.CD method)</a></dt>
     <dt><a href="ref/math.html#pygame.math.Vector2.elementwise">elementwise() (pygame.math.Vector2 method)</a></dt>
     <dd><dl>
     <dt><a href="ref/pygame.html#pygame.encode_file_path">encode_file_path() (in module pygame)</a></dt>
     <dt><a href="ref/pygame.html#pygame.encode_string">encode_string() (in module pygame)</a></dt>
 </dl></td>
-  <td style="width: 33%" valign="top"><dl>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/mask.html#pygame.mask.Mask.erase">erase() (pygame.mask.Mask method)</a></dt>
     <dt><a href="ref/pygame.html#pygame.error">error</a></dt>
     <dt><a href="ref/event.html#pygame.event.Event">Event() (in module pygame.event)</a></dt>
 </tr></table>
 
 <h2 id="F">F</h2>
-<table style="width: 100%" class="indextable genindextable"><tr>
-  <td style="width: 33%" valign="top"><dl>
+<table width="100%" class="indextable genindextable"><tr>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/mixer.html#pygame.mixer.fadeout">fadeout() (in module pygame.mixer)</a></dt>
     <dd><dl>
       <dt><a href="ref/music.html#pygame.mixer.music.fadeout">(in module pygame.mixer.music)</a></dt>
     <dt><a href="ref/rect.html#pygame.Rect.fit">fit() (pygame.Rect method)</a></dt>
     <dt><a href="ref/freetype.html#pygame.freetype.Font.fixed_width">fixed_width (pygame.freetype.Font attribute)</a></dt>
 </dl></td>
-  <td style="width: 33%" valign="top"><dl>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/display.html#pygame.display.flip">flip() (in module pygame.display)</a></dt>
     <dd><dl>
       <dt><a href="ref/transform.html#pygame.transform.flip">(in module pygame.transform)</a></dt>
 </tr></table>
 
 <h2 id="G">G</h2>
-<table style="width: 100%" class="indextable genindextable"><tr>
-  <td style="width: 33%" valign="top"><dl>
+<table width="100%" class="indextable genindextable"><tr>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/color.html#pygame.Color.g">g (pygame.Color attribute)</a></dt>
     <dt><a href="ref/event.html#pygame.event.get">get() (in module pygame.event)</a></dt>
     <dd><dl>
     <dt><a href="ref/surface.html#pygame.Surface.get_locked">get_locked() (pygame.Surface method)</a></dt>
     <dt><a href="ref/surface.html#pygame.Surface.get_locks">get_locks() (pygame.Surface method)</a></dt>
 </dl></td>
-  <td style="width: 33%" valign="top"><dl>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/surface.html#pygame.Surface.get_losses">get_losses() (pygame.Surface method)</a></dt>
     <dt><a href="ref/surface.html#pygame.Surface.get_masks">get_masks() (pygame.Surface method)</a></dt>
     <dt><a href="ref/freetype.html#pygame.freetype.Font.get_metrics">get_metrics() (pygame.freetype.Font method)</a></dt>
 </tr></table>
 
 <h2 id="H">H</h2>
-<table style="width: 100%" class="indextable genindextable"><tr>
-  <td style="width: 33%" valign="top"><dl>
+<table width="100%" class="indextable genindextable"><tr>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/sprite.html#pygame.sprite.Group.has">has() (pygame.sprite.Group method)</a></dt>
     <dt><a href="ref/movie.html#pygame.movie.Movie.has_audio">has_audio() (pygame.movie.Movie method)</a></dt>
     <dt><a href="ref/movie.html#pygame.movie.Movie.has_video">has_video() (pygame.movie.Movie method)</a></dt>
     <dt><a href="ref/examples.html#pygame.examples.headless_no_windows_needed.main">headless_no_windows_needed.main() (in module pygame.examples)</a></dt>
 </dl></td>
-  <td style="width: 33%" valign="top"><dl>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/freetype.html#pygame.freetype.Font.height">height (pygame.freetype.Font attribute)</a></dt>
     <dt><a href="ref/gfxdraw.html#pygame.gfxdraw.hline">hline() (in module pygame.gfxdraw)</a></dt>
     <dt><a href="ref/color.html#pygame.Color.hsla">hsla (pygame.Color attribute)</a></dt>
 </tr></table>
 
 <h2 id="I">I</h2>
-<table style="width: 100%" class="indextable genindextable"><tr>
-  <td style="width: 33%" valign="top"><dl>
+<table width="100%" class="indextable genindextable"><tr>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/color.html#pygame.Color.i1i2i3">i1i2i3 (pygame.Color attribute)</a></dt>
     <dt><a href="ref/display.html#pygame.display.iconify">iconify() (in module pygame.display)</a></dt>
     <dt><a href="ref/rect.html#pygame.Rect.inflate">inflate() (pygame.Rect method)</a></dt>
     <dt><a href="ref/rect.html#pygame.Rect.inflate_ip">inflate_ip() (pygame.Rect method)</a></dt>
     <dt><a href="ref/display.html#pygame.display.Info">Info() (in module pygame.display)</a></dt>
 </dl></td>
-  <td style="width: 33%" valign="top"><dl>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/pygame.html#pygame.init">init() (in module pygame)</a></dt>
     <dd><dl>
       <dt><a href="ref/cdrom.html#pygame.cdrom.init">(in module pygame.cdrom)</a></dt>
 </tr></table>
 
 <h2 id="J">J</h2>
-<table style="width: 100%" class="indextable genindextable"><tr>
-  <td style="width: 33%" valign="top"><dl>
+<table width="100%" class="indextable genindextable"><tr>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/joystick.html#pygame.joystick.Joystick">Joystick (class in pygame.joystick)</a></dt>
 </dl></td>
 </tr></table>
 
 <h2 id="K">K</h2>
-<table style="width: 100%" class="indextable genindextable"><tr>
-  <td style="width: 33%" valign="top"><dl>
+<table width="100%" class="indextable genindextable"><tr>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/freetype.html#pygame.freetype.Font.kerning">kerning (pygame.freetype.Font attribute)</a></dt>
 </dl></td>
-  <td style="width: 33%" valign="top"><dl>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/sprite.html#pygame.sprite.Sprite.kill">kill() (pygame.sprite.Sprite method)</a></dt>
 </dl></td>
 </tr></table>
 
 <h2 id="L">L</h2>
-<table style="width: 100%" class="indextable genindextable"><tr>
-  <td style="width: 33%" valign="top"><dl>
+<table width="100%" class="indextable genindextable"><tr>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/transform.html#pygame.transform.laplacian">laplacian() (in module pygame.transform)</a></dt>
     <dt><a href="ref/sprite.html#pygame.sprite.LayeredDirty">LayeredDirty (class in pygame.sprite)</a></dt>
     <dt><a href="ref/sprite.html#pygame.sprite.LayeredUpdates">LayeredUpdates (class in pygame.sprite)</a></dt>
       <dt><a href="ref/gfxdraw.html#pygame.gfxdraw.line">(in module pygame.gfxdraw)</a></dt>
   </dl></dd>
 </dl></td>
-  <td style="width: 33%" valign="top"><dl>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/draw.html#pygame.draw.lines">lines() (in module pygame.draw)</a></dt>
     <dt><a href="ref/examples.html#pygame.examples.liquid.main">liquid.main() (in module pygame.examples)</a></dt>
     <dt><a href="ref/camera.html#pygame.camera.list_cameras">list_cameras() (in module pygame.camera)</a></dt>
 </tr></table>
 
 <h2 id="M">M</h2>
-<table style="width: 100%" class="indextable genindextable"><tr>
-  <td style="width: 33%" valign="top"><dl>
+<table width="100%" class="indextable genindextable"><tr>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/sndarray.html#pygame.sndarray.make_sound">make_sound() (in module pygame.sndarray)</a></dt>
     <dt><a href="ref/pixelcopy.html#pygame.pixelcopy.make_surface">make_surface() (in module pygame.pixelcopy)</a></dt>
     <dd><dl>
     <dt><a href="ref/examples.html#pygame.examples.midi.main">midi.main() (in module pygame.examples)</a></dt>
     <dt><a href="ref/midi.html#pygame.midi.MidiException">MidiException() (in module pygame.midi)</a></dt>
 </dl></td>
-  <td style="width: 33%" valign="top"><dl>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/midi.html#pygame.midi.midis2events">midis2events() (in module pygame.midi)</a></dt>
     <dt><a href="ref/display.html#pygame.display.mode_ok">mode_ok() (in module pygame.display)</a></dt>
     <dt><a href="ref/rect.html#pygame.Rect.move">move() (pygame.Rect method)</a></dt>
 </tr></table>
 
 <h2 id="N">N</h2>
-<table style="width: 100%" class="indextable genindextable"><tr>
-  <td style="width: 33%" valign="top"><dl>
+<table width="100%" class="indextable genindextable"><tr>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/freetype.html#pygame.freetype.Font.name">name (pygame.freetype.Font attribute)</a></dt>
     <dt><a href="ref/key.html#pygame.key.name">name() (in module pygame.key)</a></dt>
     <dt><a href="ref/pixelarray.html#pygame.PixelArray.ndim">ndim (pygame.PixelArray attribute)</a></dt>
       <dt><a href="ref/math.html#pygame.math.Vector3.normalize">(pygame.math.Vector3 method)</a></dt>
   </dl></dd>
 </dl></td>
-  <td style="width: 33%" valign="top"><dl>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/math.html#pygame.math.Vector2.normalize_ip">normalize_ip() (pygame.math.Vector2 method)</a></dt>
     <dd><dl>
       <dt><a href="ref/math.html#pygame.math.Vector3.normalize_ip">(pygame.math.Vector3 method)</a></dt>
 </tr></table>
 
 <h2 id="O">O</h2>
-<table style="width: 100%" class="indextable genindextable"><tr>
-  <td style="width: 33%" valign="top"><dl>
+<table width="100%" class="indextable genindextable"><tr>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/freetype.html#pygame.freetype.Font.oblique">oblique (pygame.freetype.Font attribute)</a></dt>
     <dt><a href="ref/examples.html#pygame.examples.oldalien.main">oldalien.main() (in module pygame.examples)</a></dt>
     <dt><a href="ref/sprite.html#pygame.sprite.OrderedUpdates">OrderedUpdates() (in module pygame.sprite)</a></dt>
     <dt><a href="ref/mask.html#pygame.mask.Mask.outline">outline() (pygame.mask.Mask method)</a></dt>
     <dt><a href="ref/midi.html#pygame.midi.Output">Output (class in pygame.midi)</a></dt>
 </dl></td>
-  <td style="width: 33%" valign="top"><dl>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/mask.html#pygame.mask.Mask.overlap">overlap() (pygame.mask.Mask method)</a></dt>
     <dt><a href="ref/mask.html#pygame.mask.Mask.overlap_area">overlap_area() (pygame.mask.Mask method)</a></dt>
     <dt><a href="ref/mask.html#pygame.mask.Mask.overlap_mask">overlap_mask() (pygame.mask.Mask method)</a></dt>
 </tr></table>
 
 <h2 id="P">P</h2>
-<table style="width: 100%" class="indextable genindextable"><tr>
-  <td style="width: 33%" valign="top"><dl>
+<table width="100%" class="indextable genindextable"><tr>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/freetype.html#pygame.freetype.Font.pad">pad (pygame.freetype.Font attribute)</a></dt>
     <dt><a href="ref/freetype.html#pygame.freetype.Font.path">path (pygame.freetype.Font attribute)</a></dt>
     <dt><a href="ref/mixer.html#pygame.mixer.pause">pause() (in module pygame.mixer)</a></dt>
     <dt><a href="ref/cursors.html#module-pygame.cursors">pygame.cursors (module)</a></dt>
     <dt><a href="ref/display.html#module-pygame.display">pygame.display (module)</a></dt>
 </dl></td>
-  <td style="width: 33%" valign="top"><dl>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/draw.html#module-pygame.draw">pygame.draw (module)</a></dt>
     <dt><a href="ref/event.html#module-pygame.event">pygame.event (module)</a></dt>
     <dt><a href="ref/examples.html#module-pygame.examples">pygame.examples (module)</a></dt>
 </tr></table>
 
 <h2 id="Q">Q</h2>
-<table style="width: 100%" class="indextable genindextable"><tr>
-  <td style="width: 33%" valign="top"><dl>
+<table width="100%" class="indextable genindextable"><tr>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/camera.html#pygame.camera.Camera.query_image">query_image() (pygame.camera.Camera method)</a></dt>
     <dt><a href="ref/music.html#pygame.mixer.music.queue">queue() (in module pygame.mixer.music)</a></dt>
     <dd><dl>
       <dt><a href="ref/mixer.html#pygame.mixer.Channel.queue">(pygame.mixer.Channel method)</a></dt>
   </dl></dd>
 </dl></td>
-  <td style="width: 33%" valign="top"><dl>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/pygame.html#pygame.quit">quit() (in module pygame)</a></dt>
     <dd><dl>
       <dt><a href="ref/cdrom.html#pygame.cdrom.quit">(in module pygame.cdrom)</a></dt>
 </tr></table>
 
 <h2 id="R">R</h2>
-<table style="width: 100%" class="indextable genindextable"><tr>
-  <td style="width: 33%" valign="top"><dl>
+<table width="100%" class="indextable genindextable"><tr>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/color.html#pygame.Color.r">r (pygame.Color attribute)</a></dt>
     <dt><a href="ref/midi.html#pygame.midi.Input.read">read() (pygame.midi.Input method)</a></dt>
     <dt><a href="ref/rect.html#pygame.Rect">Rect (class in pygame)</a></dt>
     <dt><a href="ref/sprite.html#pygame.sprite.RenderClear">RenderClear (class in pygame.sprite)</a></dt>
     <dt><a href="ref/sprite.html#pygame.sprite.RenderPlain">RenderPlain (class in pygame.sprite)</a></dt>
 </dl></td>
-  <td style="width: 33%" valign="top"><dl>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/sprite.html#pygame.sprite.RenderUpdates">RenderUpdates (class in pygame.sprite)</a></dt>
     <dt><a href="ref/sprite.html#pygame.sprite.LayeredDirty.repaint_rect">repaint_rect() (pygame.sprite.LayeredDirty method)</a></dt>
     <dt><a href="ref/pixelarray.html#pygame.PixelArray.replace">replace() (pygame.PixelArray method)</a></dt>
 </tr></table>
 
 <h2 id="S">S</h2>
-<table style="width: 100%" class="indextable genindextable"><tr>
-  <td style="width: 33%" valign="top"><dl>
+<table width="100%" class="indextable genindextable"><tr>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/sndarray.html#pygame.sndarray.samples">samples() (in module pygame.sndarray)</a></dt>
     <dt><a href="ref/image.html#pygame.image.save">save() (in module pygame.image)</a></dt>
     <dt><a href="ref/transform.html#pygame.transform.scale">scale() (in module pygame.transform)</a></dt>
       <dt><a href="ref/surface.html#pygame.Surface.set_palette">(pygame.Surface method)</a></dt>
   </dl></dd>
 </dl></td>
-  <td style="width: 33%" valign="top"><dl>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/surface.html#pygame.Surface.set_palette_at">set_palette_at() (pygame.Surface method)</a></dt>
     <dt><a href="ref/music.html#pygame.mixer.music.set_pos">set_pos() (in module pygame.mixer.music)</a></dt>
     <dd><dl>
 </tr></table>
 
 <h2 id="T">T</h2>
-<table style="width: 100%" class="indextable genindextable"><tr>
-  <td style="width: 33%" valign="top"><dl>
+<table width="100%" class="indextable genindextable"><tr>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/examples.html#pygame.examples.testsprite.main">testsprite.main() (in module pygame.examples)</a></dt>
     <dt><a href="ref/gfxdraw.html#pygame.gfxdraw.textured_polygon">textured_polygon() (in module pygame.gfxdraw)</a></dt>
     <dt><a href="ref/transform.html#pygame.transform.threshold">threshold() (in module pygame.transform)</a></dt>
     <dt><a href="ref/time.html#pygame.time.Clock.tick">tick() (pygame.time.Clock method)</a></dt>
     <dt><a href="ref/time.html#pygame.time.Clock.tick_busy_loop">tick_busy_loop() (pygame.time.Clock method)</a></dt>
 </dl></td>
-  <td style="width: 33%" valign="top"><dl>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/midi.html#pygame.midi.time">time() (in module pygame.midi)</a></dt>
     <dt><a href="ref/display.html#pygame.display.toggle_fullscreen">toggle_fullscreen() (in module pygame.display)</a></dt>
     <dt><a href="ref/image.html#pygame.image.tostring">tostring() (in module pygame.image)</a></dt>
 </tr></table>
 
 <h2 id="U">U</h2>
-<table style="width: 100%" class="indextable genindextable"><tr>
-  <td style="width: 33%" valign="top"><dl>
+<table width="100%" class="indextable genindextable"><tr>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/freetype.html#pygame.freetype.Font.ucs4">ucs4 (pygame.freetype.Font attribute)</a></dt>
     <dt><a href="ref/freetype.html#pygame.freetype.Font.underline">underline (pygame.freetype.Font attribute)</a></dt>
     <dt><a href="ref/freetype.html#pygame.freetype.Font.underline_adjustment">underline_adjustment (pygame.freetype.Font attribute)</a></dt>
     <dt><a href="ref/rect.html#pygame.Rect.union_ip">union_ip() (pygame.Rect method)</a></dt>
     <dt><a href="ref/rect.html#pygame.Rect.unionall">unionall() (pygame.Rect method)</a></dt>
 </dl></td>
-  <td style="width: 33%" valign="top"><dl>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/rect.html#pygame.Rect.unionall_ip">unionall_ip() (pygame.Rect method)</a></dt>
     <dt><a href="ref/surface.html#pygame.Surface.unlock">unlock() (pygame.Surface method)</a></dt>
     <dt><a href="ref/surface.html#pygame.Surface.unmap_rgb">unmap_rgb() (pygame.Surface method)</a></dt>
 </tr></table>
 
 <h2 id="V">V</h2>
-<table style="width: 100%" class="indextable genindextable"><tr>
-  <td style="width: 33%" valign="top"><dl>
+<table width="100%" class="indextable genindextable"><tr>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/math.html#pygame.math.Vector2">Vector2 (class in pygame.math)</a></dt>
     <dt><a href="ref/math.html#pygame.math.Vector3">Vector3 (class in pygame.math)</a></dt>
     <dt><a href="ref/pygame.html#pygame.version.ver">ver (in module pygame.version)</a></dt>
     <dt><a href="ref/pygame.html#pygame.version.vernum">vernum (in module pygame.version)</a></dt>
 </dl></td>
-  <td style="width: 33%" valign="top"><dl>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/freetype.html#pygame.freetype.Font.vertical">vertical (pygame.freetype.Font attribute)</a></dt>
     <dt><a href="ref/examples.html#pygame.examples.vgrade.main">vgrade.main() (in module pygame.examples)</a></dt>
     <dt><a href="ref/gfxdraw.html#pygame.gfxdraw.vline">vline() (in module pygame.gfxdraw)</a></dt>
 </tr></table>
 
 <h2 id="W">W</h2>
-<table style="width: 100%" class="indextable genindextable"><tr>
-  <td style="width: 33%" valign="top"><dl>
+<table width="100%" class="indextable genindextable"><tr>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/event.html#pygame.event.wait">wait() (in module pygame.event)</a></dt>
     <dd><dl>
       <dt><a href="ref/time.html#pygame.time.wait">(in module pygame.time)</a></dt>
     <dt><a href="ref/freetype.html#pygame.freetype.was_init">was_init() (in module pygame.freetype)</a></dt>
     <dt><a href="ref/freetype.html#pygame.freetype.Font.wide">wide (pygame.freetype.Font attribute)</a></dt>
 </dl></td>
-  <td style="width: 33%" valign="top"><dl>
+  <td width="33%" valign="top"><dl>
     <dt><a href="ref/midi.html#pygame.midi.Output.write">write() (pygame.midi.Output method)</a></dt>
     <dt><a href="ref/midi.html#pygame.midi.Output.write_short">write_short() (pygame.midi.Output method)</a></dt>
     <dt><a href="ref/midi.html#pygame.midi.Output.write_sys_ex">write_sys_ex() (pygame.midi.Output method)</a></dt>

docs/ref/camera.html

 the output. This is useful for computer vision purposes. The default is
 <tt class="docutils literal"><span class="pre">RGB</span></tt>. The following are supported:</p>
 <blockquote>
-<div><ul class="simple">
+<ul class="simple">
 <li><tt class="docutils literal"><span class="pre">RGB</span></tt> - Red, Green, Blue</li>
 <li><tt class="docutils literal"><span class="pre">YUV</span></tt> - Luma, Blue Chrominance, Red Chrominance</li>
 <li><tt class="docutils literal"><span class="pre">HSV</span></tt> - Hue, Saturation, Value</li>
 </ul>
-</div></blockquote>
+</blockquote>
 <dl class="definition method">
 <dt class="title" id="pygame.camera.Camera.start">
 <tt class="descname">start</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.camera.Camera.start" title="Permalink to this definition">¶</a></dt>

docs/ref/cursors.html

 </div>
 <p>The following variables are cursor bitmaps that can be used as cursor:</p>
 <blockquote>
-<div><ul class="simple">
+<ul class="simple">
 <li><tt class="docutils literal"><span class="pre">pygame.cursors.arrow</span></tt></li>
 <li><tt class="docutils literal"><span class="pre">pygame.cursors.diamond</span></tt></li>
 <li><tt class="docutils literal"><span class="pre">pygame.cursors.broken_x</span></tt></li>
 <li><tt class="docutils literal"><span class="pre">pygame.cursors.tri_left</span></tt></li>
 <li><tt class="docutils literal"><span class="pre">pygame.cursors.tri_right</span></tt></li>
 </ul>
-</div></blockquote>
+</blockquote>
 <p>The following strings can be converted into cursor bitmaps with
 <tt class="docutils literal"><span class="pre">pygame.cursors.compile()</span></tt> :</p>
 <blockquote>
-<div><ul class="simple">
+<ul class="simple">
 <li><tt class="docutils literal"><span class="pre">pygame.cursors.thickarrow_strings</span></tt></li>
 <li><tt class="docutils literal"><span class="pre">pygame.cursors.sizer_x_strings</span></tt></li>
 <li><tt class="docutils literal"><span class="pre">pygame.cursors.sizer_y_strings</span></tt></li>
 <li><tt class="docutils literal"><span class="pre">pygame.cursors.sizer_xy_strings</span></tt></li>
 </ul>
-</div></blockquote>
+</blockquote>
 <dl class="definition function">
 <dt class="title" id="pygame.cursors.compile">
 <tt class="descclassname">pygame.cursors.</tt><tt class="descname">compile</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.cursors.compile" title="Permalink to this definition">¶</a></dt>

docs/ref/event.html

 </div>
 <p>Events support equality comparison. Two events are equal if they are the same
 type and have identical attribute values. Inequality checks also work.</p>
+<p class="versionadded">
+<span class="versionmodified">New in version 1.9.2.</span></p>
 <dl class="definition function">
 <dt class="title" id="pygame.event.pump">
 <tt class="descclassname">pygame.event.</tt><tt class="descname">pump</tt><big>(</big><big>)</big><a class="headerlink" href="#pygame.event.pump" title="Permalink to this definition">¶</a></dt>

docs/ref/examples.html

 </div>
 <p>This is a stress test for the fastevents module.</p>
 <blockquote>
-<div><ul class="simple">
+<ul class="simple">
 <li>Fast events does not appear faster!</li>
 <li></li>
 </ul>
-</div></blockquote>
+</blockquote>
 <p>So far it looks like normal <a class="tooltip reference internal" href="event.html#module-pygame.event" title=""><tt class="xref py py-mod docutils literal"><span class="pre">pygame.event</span></tt><span class="tooltip-content">pygame module for interacting with events and queues</span></a> is faster by up to two
 times. So maybe fastevent isn&#8217;t fast at all.</p>
 <p>Tested on windowsXP sp2 athlon, and freebsd.</p>

docs/ref/image.html

 <tt class="docutils literal"><span class="pre">BMP</span></tt> images. When built with full image support, the <tt class="docutils literal"><span class="pre">pygame.image.load()</span></tt>
 function can support the following formats.</p>
 <blockquote>
-<div><ul class="simple">
+<ul class="simple">
 <li><tt class="docutils literal"><span class="pre">JPG</span></tt></li>
 <li><tt class="docutils literal"><span class="pre">PNG</span></tt></li>
 <li><tt class="docutils literal"><span class="pre">GIF</span></tt> (non animated)</li>
 <li><tt class="docutils literal"><span class="pre">PBM</span></tt> (and <tt class="docutils literal"><span class="pre">PGM</span></tt>, <tt class="docutils literal"><span class="pre">PPM</span></tt>)</li>
 <li><tt class="docutils literal"><span class="pre">XPM</span></tt></li>
 </ul>
-</div></blockquote>
+</blockquote>
 <p>Saving images only supports a limited set of formats. You can save to the
 following formats.</p>
 <blockquote>
-<div><ul class="simple">
+<ul class="simple">
 <li><tt class="docutils literal"><span class="pre">BMP</span></tt></li>
 <li><tt class="docutils literal"><span class="pre">TGA</span></tt></li>
 <li><tt class="docutils literal"><span class="pre">PNG</span></tt></li>
 <li><tt class="docutils literal"><span class="pre">JPEG</span></tt></li>
 </ul>
-</div></blockquote>
+</blockquote>
 <p><tt class="docutils literal"><span class="pre">PNG</span></tt>, <tt class="docutils literal"><span class="pre">JPEG</span></tt> saving new in pygame 1.8.</p>
 <dl class="definition function">
 <dt class="title" id="pygame.image.load">
 any Surface. Also note that other Python image packages support more formats
 than Pygame.</p>
 <blockquote>
-<div><ul class="simple">
+<ul class="simple">
 <li><tt class="docutils literal"><span class="pre">P</span></tt>, 8bit palettized Surfaces</li>
 <li><tt class="docutils literal"><span class="pre">RGB</span></tt>, 24bit image</li>
 <li><tt class="docutils literal"><span class="pre">RGBX</span></tt>, 32bit image with unused space</li>
 <li><tt class="docutils literal"><span class="pre">RGBA_PREMULT</span></tt>, 32bit image with colors scaled by alpha channel</li>
 <li><tt class="docutils literal"><span class="pre">ARGB_PREMULT</span></tt>, 32bit image with colors scaled by alpha channel, alpha channel first</li>
 </ul>
-</div></blockquote>
+</blockquote>
 </dd></dl>
 
 <dl class="definition function">

docs/ref/pixelarray.html

 only between surfaces of identical format.</p>
 <p>New in pygame 1.9.2</p>
 <blockquote>
-<div><ul class="simple">
+<ul class="simple">
 <li>array struct interface</li>
 <li>transpose method</li>
 <li>broadcasting for a length 1 dimension</li>
 </ul>
-</div></blockquote>
+</blockquote>
 <p>Changed in pyame 1.9.2</p>
 <blockquote>
-<div><ul class="simple">
+<ul class="simple">
 <li>A 2D PixelArray can have a length 1 dimension.
 Only an integer index on a 2D PixelArray returns a 1D array.</li>
 <li>For assignment, a tuple can only be a color. Any other sequence type
 is a sequence of colors.</li>
 </ul>
-</div></blockquote>
+</blockquote>
 <dl class="definition attribute">
 <dt class="title" id="pygame.PixelArray.surface">
 <tt class="descname">surface</tt><a class="headerlink" href="#pygame.PixelArray.surface" title="Permalink to this definition">¶</a></dt>

docs/searchindex.js

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