Prefer named constants for MIDI messages.
Issue #65
resolved
func receive_raw_midi_message( input_event:InputEventMIDI ) -> void:
var channel:GodotMIDIPlayerChannelStatus = self.channel_status[input_event.channel]
match input_event.message:
MIDI_MESSAGE_NOTE_OFF:
self._process_track_event_note_off( channel, input_event.pitch )
MIDI_MESSAGE_NOTE_ON:
self._process_track_event_note_on( channel, input_event.pitch, input_event.velocity )
MIDI_MESSAGE_AFTERTOUCH:
# polyphonic key pressure プレイヤー自体が未実装
pass
MIDI_MESSAGE_CONTROL_CHANGE:
self._process_track_event_control_change( channel, input_event.controller_number, input_event.controller_value )
MIDI_MESSAGE_PROGRAM_CHANGE:
channel.program = input_event.instrument
MIDI_MESSAGE_CHANNEL_PRESSURE:
# channel pressure プレイヤー自体が未実装
pass
MIDI_MESSAGE_PITCH_BEND:
# 3.1でおかしい値を返す対応。3.2ではvelocityが0のままのハズなので影響はない
var fixed_pitch = ( input_event.velocity << 7 ) | input_event.pitch
self._process_pitch_bend( channel, fixed_pitch )
0x0F:
# InputEventMIDIはMIDI System Eventを飛ばしてこない!
pass
_:
print( "unknown message %x" % input_event.message )
breakpoint
For example. It helps to read and write these messages, as opposed to 0x08
.
Comments (2)
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repo owner -
repo owner - changed status to resolved
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I changed it at
d68ea39