Use of threads is an issue for html5 export

Issue #71 resolved
Former user created an issue

Hi, first of all, thanks for the great tool :)

So, the problem I'm facing is that, since godot-midi-player uses threads, it is not so compatible with html5 export (browsers in general). And so practically I cannot hear audio on Html5 (both Desktop and Mobile). It only works on html5 testing environment, since sharedArrayBuffer is available.

You can check here for additional info: https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_web.html https://caniuse.com/sharedarraybuffer

Is there a workaround for this? Is there a way I can use godot-midi-player without using threads?

Thanks!

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