cocos2d-iphone /

Filename Size Date modified Message
CocosDenshion
Resources
Resources-Mac
Resources-iPad
cocos2d
cocos2d-ios.xcodeproj
cocos2d-mac.xcodeproj
cocos2d.xcworkspace
cocoslive
experimental
external
extras
templates
tests
tools
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778 B
21.1 KB
73.7 KB
4.5 KB
886 B
1.1 KB
9.1 KB
1.0 KB
1.7 KB
1.2 KB
1.1 KB
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7.4 KB

cocos2d for iPhone

cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses objective-c.

Main features

  • Scene management (workflow)
  • Transitions between scenes
  • Sprites and Sprite Sheets
  • Effects: Lens, Ripple, Waves, Liquid, etc.
  • Actions (behaviours):
    • Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
    • Composable actions: Sequence, Spawn, Repeat, Reverse
    • Ease Actions: Exp, Sin, Cubic, Elastic, etc.
    • Misc actions: CallFunc, OrbitCamera, Follow, Tween
  • Basic menus and buttons
  • Integrated with physics engines: Box2d and Chipmunk
  • Particle system
  • Fonts:
    • Fast font rendering using Fixed and Variable width fonts
    • Support for .ttf fonts
  • Texture Atlas support
  • Tile Map support: Orthogonal, Isometric and Hexagonal
  • Parallax scrolling
  • Motion Streak
  • Render To Texture
  • High Score server (cocosLive library)
  • Touch/Accelerometer on iOS
  • Touch/Mouse/Keyboard on Mac
  • Portrait and Landscape mode on iOS
  • Sound Engine support (CocosDenshion library) based on OpenAL
  • Integrated Pause/Resume
  • Integrated Slow motion/Fast forward
  • Fast textures: PVR compressed and uncompressed textures
  • Point based: iPhone4 + RetinaDisplay mode compatible
  • Language: objective-c
  • Open Source: Compatible with open and closed source projects
  • OpenGL ES 1.1 (iOS) / OpenGL 1.5 based (Mac)

This library does not work with the toolchain, but it should be easy to port it to it.

Build Requirements

Mac OS X 10.6, Xcode 3.2.3 (or newer)

Runtime Requirements

  • iOS 3.0 or newer for iOS games
  • Snow Leopard (v10.6) or newer for Mac games

Files and Folders

  • cocos2d/
    core files and folders of cocos2d
  • cocoslive/
    high score client library
  • CocosDenshion/
    sound engine library
  • tests/
    tests, demo examples
  • templates/ folder that contains the Xcode templates
  • experimental/
    experimental stuff
  • external/
    3rd party libraries used by cocos2d or any other project.
    • Chipmunk/: physics library
    • Box2d/: physics library
    • TouchJSON/: JSON parser
    • Tremor/: OGG audio decoder

How to run the tests

Xcode -> View -> Customize toolbar
Then, drag "Active Target" and "Active Executable" to your top project tool bar. Select the test you want to view in both drop downs and hit Build and Go.

How to start a new game

Run the 'install-templates.sh' script: $ cd cocos2d-iphone $ ./install-templates.sh -u -f And then open XCode -> New Project -> User Templates -> cocos2d

How to contribute to the project

Did you find a bug ? Do you have feature request ? Do you want to merge a feature ?

Tip: Filter by directory path e.g. /media app.js to search for public/media/app.js.
Tip: Use camelCasing e.g. ProjME to search for ProjectModifiedEvent.java.
Tip: Filter by extension type e.g. /repo .js to search for all .js files in the /repo directory.
Tip: Separate your search with spaces e.g. /ssh pom.xml to search for src/ssh/pom.xml.
Tip: Use ↑ and ↓ arrow keys to navigate and return to view the file.
Tip: You can also navigate files with Ctrl+j (next) and Ctrl+k (previous) and view the file with Ctrl+o.
Tip: You can also navigate files with Alt+j (next) and Alt+k (previous) and view the file with Alt+o.