Source

cocos2d-iphone /

Filename Size Date modified Message
Resources
cocos2d
cocos2d-iphone.xcodeproj
cocoslive
experimental
external
tests
tools
3.3 KB
16.2 KB
402 B
8.4 KB
505 B
1.1 KB
1.5 KB
62.5 KB
cocos2d for iPhone
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cocos2d for iPhone[1] is a framework for building 2D games, demos, and other
graphical/interactive applications. It is based on the cocos2d [2] (python)
design:
  it uses the same API and design, but instead of using python it uses objective-c.


Main features
    * Scene management (workflow)
    * Transitions between scenes
	* Sprites
	* Effects: Lens, Ripple, Waves, Liquid, etc.
    * Actions (behaviours): 
		* Trasformation Actions: Move, Rotate, Scale, Jump, etc.
		* Composable actions: Sequence, Spawn, Repeat, Reverse
		* Ease Actions: Exp, Sin, Cubic, etc.
		* Misc actions: CallFunc, OrbitCamera
    * Basic menus and buttons
    * Integrated Chipmunk 2d physics engine
    * Particle system
    * Text rendering support
    * Texture Atlas support
    * Tile Map support
	* Parallax scrolling support
	* High Score server
    * Touch/Accelerometer support
    * Portrait and Landscape mode
    * Integrated Pause/Resume
    * Supports PowerVR Texture Compression (PVRTC) format
    * Language: objective-c
    * Open Source: Compatible with open and closed source projects
    * OpenGL ES 1.1 based 


This library does not work with the toolchain, but it
should be easy to port it to it.


Build Requeriments
------------------

Mac OS X 10.5.3, Xcode 3.1, iPhone OS 2.0, Beta 8 release or later


Runtime Requirements
--------------------

Mac OS X 10.5.3, iPhone OS 2.0, Beta 8 release or later



[1] http://code.google.com/p/cocos2d-iphone
[2] http://www.cocos2d.org