cocos2d qt clone
And one post is here Cocos2d on Qt.
This is a first, early version of a game engine/ framework that should keep the gap as narrow as possible to implement cocos2d in Qt, cocos2d is an open source powerfull openGL game engine available on iOS, Android, webOS, win32 and now BlackBerry?. Why not work to get it on Qt also! Where in Qt, you will write your game once, and then you can build it with exactly the same code on iOS, Android and Nokia phones as well as all desktop platforms!, Help is much appreciated ;) source code with an example is available!!
Example game on youtube made with an early version of this engine. Demo in youtube
For now this is based on QGraphicsView, even though this might change in the near future
It does not want to replace the cocos2d-x or cocos2d-iphone, just want to make a editor for then.
cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expanded to iOS, Android, Bada, BlackBerry, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.
- iOS: stable, well tested on iOS 4.x ~ 5.x SDK.
- Android: stable, well tested on 2.0~4.0, based on ndk r5 ~ r8.
- Bada: stable on Bada SDK 1.0 & 2.0
- BlackBerry Playbook & BB10: stable, contribued by engineers working at RIM
- Marmalade: stable since cocos2d-x-0.11.0
- Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
- Linux: usable.