Commits

Author Commit Message Labels Comments Date
Assaf Raman
A performance improvement so overlay elements will update their buffer less.
Assaf Raman
GL multi-GPU support work: Fixed ScopedDeviceUse uses. Added some asserts. Started to work on the "create new window when the window is moved to a different GPU monitor".
Assaf Raman
Fixed a small issue with the last merge of the device manager.
Assaf Raman
Merge
Mattan Furst
Fixed typo in RTShaderSystem.material script
dark_sylinc
[Papercut] Added unregisterCompositorLogic and therefore fixed a few mem. leaks in Compositor & DeferredShading samples
Steve Streeting
Added cose
"Rob...@ihoed.com>"
Added iterator and const_iterator typedefs to Ogre deque, vector, list, set, map and multimap types.
Holger Frydrych
[Papercut] Added proper const qualifiers to VertexDeclaration methods
Holger Frydrych
[Papercut] Added Sample_NewInstancing_d to samples_d.cfg.in
dark_sylinc
InstanceManager:Added submesh index to use when creating a manager. Fixed Material LOD for InstanceBatch: The LOD techniques use scene node's position for it's calculation, but for the instance batches, it's always zero, thus it's wrong. Fixed, but only distance LOD is supported for the moment Added InstancedEntity::shareTransformWith() & InstancedEntity::stopSharingTransform() to be used with multiple InstancedEntities that share the same skeleton and same transf…
dark_sylinc
Fixed UV problems in Compositors when D3D device is restored.
David Rogers
Fix the build with GCC
dark_sylinc
Fixed SceneManager::createInstancedEntity, which was raising an exception when a manager was found, not when it wasn't
Mattan Furst
GLES: Remove obselete data member initialization
Mattan Furst
RTSS: Added functionality to Hardware skinning to allow the system to automaticly adjust the hardware skinning per entity (removes the need to define the bone count and weight count in script for the HS sub-render state)
Mattan Furst
RTSS: Fixed layered blends naming conventions (to be more consistent with the rest of ogre) + Fixed texture manipulation not working if not stated with a layered blend in script.
Mattan Furst
RTSS: Added clone function which allows cloning RTSS render states between 2 similar materials
Mattan Furst
RTSS: Added parameter update functions + fixed toString function of const array values
Mattan Furst
Fixed GLES not compiling of visual studio compiler
Mattan Furst
Fixed NULL pointer crashes occuring sometimes when moving windows between monitors
Mattan Furst
Fixed crash from render systems holding pointer to deleted viewport
Mattan Furst
Change order of check "if (mo->isVisible())" for crash prevention and improved performance
Mattan Furst
Fixed crash when deleting deleted SceneManagers from list as they are being deleted
Mattan Furst
Added double click tracking for Win32 windows
dark_sylinc
Added material LOD support for instanced batches.
Assaf Raman
RTSS: Disabled material touch if the RTSS is finalizing. Material touch when finalizing reloads textures.
Assaf Raman
Fixed some D3D11 object reference leaks.
dark_sylinc
D3D9 Rendersystem: Fixed memory leak introduced in rev 2460: Shaders were being retrieved to check if they were being used when Fixed function is disabled, however their ref. count was never decreased. Fixed using mVertexProgramBound & mFragmentProgramBound variables instead. No need to call the API
dark_sylinc
Fixed NewInstancing sample: If "static" button was left on, nothing would show up after switching techniques (wrong usage of setBatchesAsStaticAndUpdate)
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