NPC Condition node possibly malfunctioning since RuneMate update

Issue #116 new
Former user created an issue

Summary: RuneMate was updated yesterday, and with it, all of my visualrm bots have ceased working correctly.

tl;dr: NPC Condition checking momentarily breaks, returning false on NPCs that are clearly there.

Steps to reproduce: -Create any bot reliant on NPC condition checking -Wait until it returns false when it clearly shouldn't

Details: Since the update, the NPC Condition node will straight up fail to recognize NPCs that are visible and sometimes even being actioned on.

The two bots I made and had been using without issue, an Ammonite farmer and a Catherby fisher, both interrupt their normal loops now because the condition checking for NPCs momentarily fails, usually causing a relocation to a new position.

My ammonite bot, for example, sets a boolean based on a few variables, one of them being whether or not crabs are in whatever radius I'm using with the NPC Condition node. What's been happening since the update is that I can even be in the middle of fighting a crab, and the NPC Condition node will return false, which causes me to relocate when there are perfectly good crabs literally aggroing me.

The fisher is the same way. The NPC Condition checker will temporarily fail to recognize the fishing spot, usually in use by me at the time, and again causes a relocation that looks like an obvious bot malfunction.

I haven't seen anyone else talking about this, so I hope it isn't just me. Hopefully we can get to the bottom of it.

Comments (0)

  1. Log in to comment