Information getter

Issue #2 resolved
Former user created an issue

I really want the inventory getter you made for banking for other variables too, like animation id, coordinates, interface id etc.

What I really miss here is a predefined option for "continue" e.g. when leveling up. I haven't been able to find something which could solve this without either attacking again or moving spot etc. This is inconvenient when you e.g. have chosen to use player condition has target, since yes, you have a target, but you won't attack it again since you have leveled up and stopped attacking.

I wasn't able to setup proper blocks that recognized "continue" in the text and then pressed continue, if this is simple, then please explain.

Comments (4)

  1. Tybault Hollanders

    The information getting is something that needs a bit of work to nicely implement for now. It will come for sure as it is essential to create bots. For now you could use the existing systems like Development toolkit and Visual.

    Continue when leveling is an OSRS thing i suppose? Not extremely familiar with it, but doesn't auto retaliate attack automatically again? If not I will look into it :)

  2. Tybault Hollanders

    I just checked this out, You can do this by using a chat dialog condition/Action. I will be putting some adjustments to it to specify which dialog wer are talkign about. But for the level up dialog it doesn't matter what your input is. It will just close it if you use the action

  3. Tybault Hollanders

    I will mark this a resolved as you can (and should) do this with the chat dialog nodes. As for the object information fetchers; these have been on my todo for a while. For now use external bots to fetch the required information,

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