There was an unappointed value ----

Issue #31 resolved
Segfault created an issue

After the last update when you tried to fix values being unset, they are now kept on the nodes visually, but the bot while running these script will throw errors. This happens with game object interaction, interface interaction, etc. anywhere where you set an item name / interface object and an action - it will show as if it is properly set, but the error with "There was an unappointed value for .... " will show up.

Comments (6)

  1. Segfault reporter
    00:04:29 DEBUG  Calculating Distance to (<) (10) for type Coordinate with value null
    00:04:29 DEBUG  There was an unappointed value for a calculation condition node
    00:04:29 DEBUG  Gameobject query found: true
    00:04:29 DEBUG  [GO INTERACTION] Failed to interact with Amulet of Glory [] by using ^Edgeville$
    00:04:29 TRACE  [Camera] Camera turn direction: LEFT / DOWN
    00:04:29 TRACE  [Camera] Pressing keys
    00:04:29 DEBUG  [GO INTERACTION] Failed to interact with Amulet of Glory [] by using ^Edgeville$
    00:04:29 TRACE  [Camera] Camera turn direction: LEFT / DOWN
    00:04:29 TRACE  [Camera] Pressing keys
    00:04:29 TRACE  [Camera] Releasing keys due to either the bot not running, the thread being interrupted, or the safety timeout expiring.
    00:04:29 TRACE  [Camera] Releasing the yaw controlling key which has a keycode of 37.
    00:07:19 DEBUG  Calculating Distance to (<) (10) for type Coordinate with value null
    00:07:19 DEBUG  There was an unappointed value for a calculation condition node
    00:07:20 DEBUG  Gameobject query found: true
    00:07:20 DEBUG  [GO INTERACTION] Failed to interact with Amulet of Glory [] by using ^Edgeville$
    00:07:20 TRACE  [Camera] Camera turn direction: LEFT / DOWN
    00:07:20 TRACE  [Camera] Pressing keys
    00:07:20 DEBUG  [GO INTERACTION] Failed to interact with Amulet of Glory [] by using ^Edgeville$
    00:07:20 TRACE  [Camera] Camera turn direction: LEFT / DOWN
    00:07:20 TRACE  [Camera] Pressing keys
    00:07:20 DEBUG  [GO INTERACTION] Failed to interact with Amulet of Glory [] by using ^Edgeville$
    00:07:20 TRACE  [Camera] Camera turn direction: LEFT / DOWN
    00:07:20 TRACE  [Camera] Pressing keys
    
  2. Segfault reporter

    It will work the first time you set the values / load a script, but on the second run it will not work (although this varies, since one value worked when loaded a saved script while another didn't).

  3. Segfault reporter

    This was when I created a script on the new 0.0.5.1 build. Currently loaded a script that was made on 0.0.5 seems to work. It's only interacting with one game object.

    Ran the script made on the old build for 20 minutes now and it's running fine without any problems.

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