1. Alexey Lubimov
  2. love


love / src / modules / timer / sdl / Timer.h

* Copyright (c) 2006-2012 LOVE Development Team
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.


// SDL
#include <SDL.h>

#include <timer/Timer.h>

namespace love
namespace timer
namespace sdl
	* An SDL timer module. Can keep track of time between certain function
	* calls, and provides access to a FPS metric which updates once each second.
	class Timer : public love::timer::Timer

		* Constructor. Initializes the SDL/timer subsystem.

		* Destructor.
		virtual ~Timer();

		const char * getName() const;
		void step();
		void sleep(double seconds);
		double getDelta() const;
		int getFPS() const;
		double getTime() const;
		double getMicroTime() const;


		// Timing vars for benchmarking.
		Uint32 time_init;

		// Frame delta vars.
		Uint32 currTime;
		Uint32 prevTime;
		Uint32 prevFpsUpdate;

		// Updated with a certain frequency.
		int fps;

		// The frequency by which to update the FPS.
		double fpsUpdateFrequency;

		// Frames since last FPS update.
		int frames;

		// The current timestep.
		double dt;

	}; // Timer

} // sdl
} // timer
} // love