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Project Bengine / Home

Welcome

Welcome to the home of Project Bengine! Our programmers are all currently on permanent holiday, so this site serves more to document old code at present.

The primary programmer responsible for this engine was LordDelta, any artistic assets present are the property of 300Happy, Eaten, and Blackdrake.

News

Not much to report here for now...

Engine Features

Features currently implemented

  • Blits any segmented swf
  • Basic Actor-Action Pipeline
  • Sound
  • Pre-rendered frame management
  • Threading

Features to be implemented

  • Scenario Editor
  • Resource Management Editor

Pages to check out

Editor

BuildInstructions

Wiki features

This wiki uses the Creole syntax, and is fully compatible with the 1.0 specification.

The wiki itself is actually a hg repository, which means you can clone it, edit it locally/offline, add images or any other file type, and push it back to us. It will be live immediately.

Go ahead and try:

$ hg clone http://bitbucket.org/b4thyme2005/project-bengine/wiki

Wiki pages are normal files, with the .wiki extension. You can edit them locally, as well as creating new ones.

Syntax highlighting

You can also highlight snippets of text, we use the excellent Pygments library.

Here's an example of some Python code:

def wiki_rocks(text):
	formatter = lambda t: "funky"+t
	return formatter(text)

You can check out the source of this page to see how that's done, and make sure to bookmark the vast library of Pygment lexers, we accept the 'short name' or the 'mimetype' of anything in there.

Have fun!

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