The Briscola game class should use more events.

Issue #6 resolved
Giacomo Alzetta
repo owner created an issue

As it is implemented now the Briscola game class uses really few Event objects.
This is positive because it is simple to test them, but some events are clearly missing.

For example the BEGINTURNOFPLAYEREVENT and ENDTURNOFPLAYEREVENT would make easier for the clients to understand when it's their turn. Also the ASKCARDFROMPLAYEREVENT could be used to make an explicit request to the client to drop a card.