App closes immediately

Issue #94 on hold
Former user created an issue

When I try to open any MLV file, app shows black window for a second and closes immediately.

Surface Pro 3, Intel Hd4400

Comments (3)

  1. Andrew Baldwin repo owner

    Log, from forum:

    The logs say:

    Using GLFW Traceback (most recent call last): File "c:\Projects\MRV\build\mlrawviewer_win\out00-PYZ.pyz\GLComputeGLFW", line 304, in draw File "<string>", line 986, in onDraw File "<string>", line 969, in init File "<string>", line 255, in __init File "<string>", line 111, in init File "c:\Projects\MRV\build\mlrawviewer_win\out00-PYZ.pyz\ShaderPreprocess", line 177, in init File "c:\Projects\MRV\build\mlrawviewer_win\out00-PYZ.pyz\GLCompute", line 76, in init File "c:\Projects\MRV\build\mlrawviewer_win\out00-PYZ.pyz\OpenGL.GL.shaders", line 196, in compileProgram File "c:\Projects\MRV\build\mlrawviewer_win\out00-PYZ.pyz\OpenGL.GL.shaders", line 108, in check_validate RuntimeError: Validation failure (0): Traceback (most recent call last): File "<string>", line 2086, in <module> File "<string>", line 2080, in main File "c:\Projects\MRV\build\mlrawviewer_win\out00-PYZ.pyz\GLComputeGLFW", line 247, in run File "c:\Projects\MRV\build\mlrawviewer_win\out00-PYZ.pyz\GLComputeGLFW", line 336, in __idle File "<string>", line 1355, in onIdle AttributeError: 'NoneType' object has no attribute 'isDirty'

  2. Andrew Baldwin repo owner

    This looks bad. The shaders compiled ok, but the program couldn't be validated and no info log was given to explain the reason.

    Without having access to a SP3 it's going to be impractical to try and debug this.

    I would be inclined to think this is a driver bug as I know for sure it works fine on similar graphics cards with Win 8.1 on other machines (i have such a laptop).

    Have you tried using any other programs that you know also use OpenGL, and did they have any problems?

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