Commits

Author Commit Message Labels Comments Date
Christian Fischer
added win32 dllexport to allow windows builds with multiple libraries
Christian Fischer
replaced Makefile build scripts with cmake
Christian Fischer
added a text label to the sample project
Christian Fischer
added label, font & bitmap font classes
Christian Fischer
added functions to easily create sprites in rasterized spritesheets
Christian Fischer
added missing hit-detection for a SpriteNode containing just a texture-rect
Christian Fischer
added MultiSpriteNode class
Christian Fischer
renamed class rect => rectangle
Christian Fischer
updates for vector and rectangle classes
Christian Fischer
Node2D's bounding box no longer depends to the pivot, bounding box is now in the node's local coordinate system
Christian Fischer
added IndexBuffer class, hardware buffer support for VertexBuffer class
Christian Fischer
fixed some compiler warnings
Christian Fischer
build scripts improved / fixed
Christian Fischer
configured libxml2 for android build
Christian Fischer
added libxml2
Christian Fischer
some vector math and touchhandler fixes, node2d hit-detection
Christian Fischer
enabled alpha blending on all existing engines
Christian Fischer
spritesheets now supports rotated and trimmed sprites
Christian Fischer
implemented spritesheets
Christian Fischer
added libxml2 based xml parsing class
Christian Fischer
additional vector math, stream operators
Christian Fischer
Android lifecycle: app can be successfully suspended and resumed
Christian Fischer
more android lifecycle
Christian Fischer
Aandroid: touch handler implementation
Christian Fischer
first part of touch control implementation
Christian Fischer
SharedObject now should be used as a virtual base class only
Christian Fischer
fixed missing retain in SpriteNode class
Christian Fischer
added content size and pivot point to Node2D
Christian Fischer
implemented scene graph, added scene stack to the application class
Christian Fischer
added vector classes
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