Author Commit Message Labels Comments Date
Christian Fischer avatarChristian Fischer
implemented shader constant buffers (DirectX11)
Christian Fischer avatarChristian Fischer
implemented shader constant buffers (base code, simulated in OpenGL2)
Christian Fischer avatarChristian Fischer
DirectX11 texture support
Christian Fischer avatarChristian Fischer
DirectX - into the beginning
Christian Fischer avatarChristian Fischer
Android: fetch various informations via JNI + android 2.3 datadir workaround
Christian Fischer avatarChristian Fischer
added data file systems to provide access to a directory, where application data can be stored
Christian Fischer avatarChristian Fischer
extended filesystem API with creating files and directories ability
Christian Fischer avatarChristian Fischer
copying/linking of the resource directory into the binary directory
Christian Fischer avatarChristian Fischer
get it compiling with visual studio
Christian Fischer avatarChristian Fischer
removed deprecated engine state - updateables registered in the engine will now be performed independend of any state
Christian Fischer avatarChristian Fischer
changed spriteframes to store their texture coordinates in pixels
Christian Fischer avatarChristian Fischer
added a cmake script to easily setup default project settings
Christian Fischer avatarChristian Fischer
added tinyxml2 backend for the XML parser API
Christian Fischer avatarChristian Fischer
new XML parser API which supports backend modules
Christian Fischer avatarChristian Fischer
added win32 library with an GDI+ based image loader
Christian Fischer avatarChristian Fischer
added module for supporting libSDL 2 with ability to download and compile SDL2
Christian Fischer avatarChristian Fischer
added ShaderTarget baseclass for configuring shader attributes
Christian Fischer avatarChristian Fischer
extracted opengl code into seperate module
Christian Fischer avatarChristian Fischer
removed android dependencies from the core library
Christian Fischer avatarChristian Fischer
removed all SDL dependencies from the core library
Christian Fischer avatarChristian Fischer
adapted latest changes to android projects
Christian Fischer avatarChristian Fischer
the new common library contains common interface implementations - at first moved the png-loading code from android to common
Christian Fischer avatarChristian Fischer
renamed common library into core
Christian Fischer avatarChristian Fischer
added some magic to move all module registrations into the executable targets
Christian Fischer avatarChristian Fischer
moving image loading from engine into seperate module
Christian Fischer avatarChristian Fischer
added module api
Christian Fischer avatarChristian Fischer
adjusted cmake configuration for testing targets
Christian Fischer avatarChristian Fischer
extended dimension and rectangle classes, added according unit tests
Christian Fischer avatarChristian Fischer
added some more tests for matrix and vector classes plus test helpers and a small fix
Christian Fischer avatarChristian Fischer
added unit test support
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