Commits

Author Commit Message Labels Comments Date
Christian Fischer
renamed safe_release into clear_ref to match the functions intention
Christian Fischer
fixed issue in ref-class
Christian Fischer
added renderbuffer class to draw content into textures
Christian Fischer
allowing to create empty textures
Christian Fischer
OpenGL: shaders no longer fails, when an attribute was not found
Christian Fischer
added preprocessor support for shaders
Christian Fischer
added builder classes for shaders and constant buffer templates, so this objects are immutable now
Christian Fischer
added a LightingManager class to help creating scenes with lighting
Christian Fischer
OpenGL: don't assert when a uniform member cannot be set (it may be removed from the compiler), improved error and warning logs from the shader compiler
Christian Fischer
first touch index should be zero on all platforms
Christian Fischer
SpriteNode: changing the sprite should cause the vertexbuffer to change
Christian Fischer
added RectShapeNode
Christian Fischer
moved sample code into seperate repository
Christian Fischer
changed shader buffer handling to avoid table lookups
Christian Fischer
added HttpConnection and ConnectionDataSource classes
Christian Fischer
added URI class and modified connection classes to use URIs instead of addresses
Christian Fischer
added functions for asynchronous connections
Christian Fischer
fixed typo
Christian Fischer
added Node::setVisible & Node::isVisible
Christian Fischer
fixed some compiler issues (mainly visual studio)
Christian Fischer
resolving hostname for Socket-connections, connection callbacks, Engine::runOnMainThread
Christian Fischer
added ListenerSupport class
Christian Fischer
added message dispatcher baseclass to implement custom message protocols
Christian Fischer
added network library
Christian Fischer
added thread class
Christian Fischer
autoreleased the autorelease pool
Christian Fischer
implemented viewport class
Christian Fischer
Merge
Christian Fischer
some fixes for visual studio, dx11, 64bit support
Christian Fischer
added touch support for DirectX
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