Source

wiesel / src / common / wiesel / gl / shader / shader.h

Author Commit Message Labels Comments Date
Christian Fischer
added win32 dllexport to allow windows builds with multiple libraries
Christian Fischer
fixed some compiler warnings
Christian Fischer
SharedObject now should be used as a virtual base class only
Christian Fischer
implemented projection
Christian Fischer
implemented matrix class and added modelview matrix support for shader classes
Christian Fischer
added functions to deliver uniform parameters to shaders, allow vbo texture layers without texture
Christian Fischer
reworked shader class to compile from DataSource objects instead of strings
Christian Fischer
added LGPLv3 licence text
Christian Fischer
ManagedObject renamed to SharedObject
Christian Fischer
implemented retain/release-mechanism for memory management
Christian Fischer
implemented texture support
Christian Fischer
VertexBuffer: implemented configurable data members
Christian Fischer
implemented shader and vertex buffer classes