Source

wiesel / src / common / wiesel / platform / sdl / sdl_screen.h

/**
 * Copyright (C) 2012
 * Christian Fischer
 *
 * https://bitbucket.org/baldur/wiesel/
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 3 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General
 * Public License along with this library; if not, write to the
 * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301 USA
 */
#ifndef __WIESEL_PLATFORM_SDL_SCREEN_H__
#define __WIESEL_PLATFORM_SDL_SCREEN_H__

#include <wiesel/wiesel-common.def>

#if WIESEL_USE_LIBSDL

#include "../../screen.h"
#include "sdl_engine.h"

#include <wiesel/geometry.h>


namespace wiesel {

	/**
	 * @brief The SDL Screen implementation.
	 */
	class WIESEL_COMMON_EXPORT SdlScreen
	: public Screen
	{
	private:
		SdlScreen();

	public:
		SdlScreen(SdlEngine *engine);
		virtual ~SdlScreen();

		bool init();
		bool release();

		virtual void preRender();
		virtual void postRender();

	private:
		SdlEngine*		engine;
	};

}

#endif // WIESEL_USE_LIBSDL

#endif /* __WIESEL_PLATFORM_SDL_SCREEN_H__ */
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